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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Open Source Game Development Summit: Understanding the Godot Engine Architecture and Development Process

Summit Speaker: Juan Linietsky  (Godot Engine)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing

Summit Speaker: Bryan Dudash  (NVIDIA)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Open Source Game Development Summit: Open Source Strategy for Game Studios

Summit Speakers: Jon Manning  (Secret Lab), VM (Vicky) Brasseur  (Wipro, Ltd.)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Panel: Experimenting with USD in Game Pipelines (Presented by Autodesk)

Sponsor Speakers: Francois Devic  (Eidos Montreal), Bruno Vaillancourt  (Eidos Montreal), TJ Trently  (NetEase Games), Aliza Carpio  (Autodesk)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Open Source Game Development Summit: How to Be a Successful Individual or Company Lead by Creating OSS, a Case Study From Messagepack for C#, Unirx, Unitask

Summit Speaker: Yoshifumi Kawai  (Cysharp, Inc.)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Open Source Game Development Summit: 'Space Station 13': Behind one of the Largest Open Source Games

Summit Speaker: Nathan Riemer  (Independent)

Location: Room 209, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Open Source Game Development Summit: Being Successful with Open Source in Game Development

Summit Speakers: Mark Mandel  (Google Cloud), April Kyle Nassi  (Google Cloud)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Free-To-Play Summit: Blockchain, NFTS, Play-To-Earn…Is It Real or a Farce?

Summit Speakers: Seth Sivak  (Proletariat Inc.), Lars Doucet  (Level Up Labs, LLC), Holly Liu  (PKO Investments & Kabam), Dave Ranyard  (Dream Reality Interactive), Katrina Wolfe  (Laguna Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Free-to-Play

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Building a Multi-Region Arcade Platform with CockroachDB on AWS (Presented by Cockroach Labs)

Sponsor Speakers: Dan Goodman  (Ultimate Gaming), Jim Walker  (Cockroach Labs), Dan Carpenter  (AWS)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

AWS for Games Keynote (Presented by Amazon Web Services)

Sponsor Speakers: Tabithia Graves  (Amazon Web Services), Chris Lee  (Amazon Web Services), Antony Passemard  (Amazon Web Services), John Kennedy  (Amazon Web Services), Chris Byskal  (Amazon Web Services), Toufeeq Hussain  (Amazon Web Services)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Boost Engagement in Your Game by Supercharging LiveOps with Time-Based Machine Learning (Presented by Kaskada)

Sponsor Speakers: Davor Bonaci  (Kaskada), Charna Parkey  (Kaskada)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person

Clean Chat - Open Source Toxicity Detection Framework (Presented by Google)

Sponsor Speakers: Patrick Smith  (Google), Dan Zaratsian  (Google)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Moving to Open: Benefits and Challenges Roundtable (Presented by the IGDA)

Speaker: Ruth Suehle  (Red Hat)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Viewing Experience: In-Person

Kickstart RT : Easy Open Source Ray Tracing (Presented by NVIDIA)

Sponsor Speaker: Johannes Deligiannis  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Bonaci, Davor

Title: CEO, Co-Founder

Company: Kaskada

Davor is a co-founder and CEO at Kaskada, an early-stage, venture-backed Seattle startup. Previously, he was a software engineer in Google Cloud and led the Apache Beam open source project that unified the batch and streaming programming model for distributed data processing. Davor holds a Master's degree from the University of Washington.

Brasseur, VM (Vicky)

Title: Director & Senior Strategy Advisor

Company: Wipro, Ltd.

VM (aka Vicky) spent most of her twenty-plus years in the tech industry leading software development departments and teams, providing corporate strategy, technical management, and leadership consulting for businesses, helping companies understand, use, release, and contribute to free and open source software in a way that's good for both their bottom line and for the community. She is the author of Forge Your Future with Open Source, the first and only book to detail how to contribute to free and open source software projects. The book is published by The Pragmatic Programmers and is available at https://fossforge.com. Vicky is the Vice Chairperson of the Board of Directors for the Linux Professional Institute, an advisor for OpenUK, and a technical advisor for The Pragmatic Bookshelf. In the past she was a moderator and author for opensource.com, an author for Linux Journal, the Vice President of the Open Source Initiative, and is a frequent and popular speaker at free/open source conferences and events. She's the proud winner of the Perl White Camel Award (2014), the O'Reilly Open Source Award (2016), and two Opensource.com Moderator's Choice Awards (2018, 2019). She blogs about free/open source, business, and technical management at https://anonymoushash.vmbrasseur.com.

Carpio, Aliza

Title: Director, Technology Evangelist

Company: Autodesk

Aliza Carpio is Director, Technology Evangelist at Autodesk, who focuses on building Autodesk’s tech story aligned with its brand and vision to enable everyone to create a better world designed and made for all. She is passionate about working with teams and partners to tackle hard business problems using tech by leveraging open source principles and inner source practices. She is a member of ASWF’s, Academy Software Foundation, diversity committee. Prior to this role, she was tech evangelist and open source program leader at Intuit. She also co-founded the inner source movement at Intuit. She started her career as systems engineer and has followed her passion for learning which has led to her current role. She is an inventor with over 10 filed patents. Outside of work, she helps female led micro businesses grow their business using social media platforms and coaches San Diego-based startups on design thinking. She was speaker at GHC (Grace Hopper) 2019, 2020, 2021 and is GHC 2020 & 2021 Open Source co-chair. Aliza graduated from the University of California, San Diego with a Bachelor of Science degree in Chemistry.

Doucet, Lars

Title: Co-Founder

Company: Level Up Labs, LLC

Lars Doucet is the co-founder of Level Up Labs, LLC, an independent game development and consultancy firm. His own projects include the successful Tower Defense/RPG hybrid Defender's Quest: Valley of the Forgotten, as well as contributions to other studios' titles such as Friday Night Funkin, Dicey Dungeons, Brawlhalla, and many others. In the past he has collaborated with Valve Software on the Steam Labs initiative to ship discovery improvements to the Steam storefront, including an overhaul of the user tag system. He maintains the popular game industry data analysis website GameDataCrunch.com, which aggregates and organizes public game performance statistics. He is also an avid open source contributor, particularly to the HaxeFlixel game engine. He blogs regularly at his own site, Fortress of Doors and Game Developer (formerly Gamasutra) about both the game design and business sides of the games industry.

Kennedy, John

Title: Product Leader, GameTech Services

Company: Amazon Web Services

John Kennedy is a Product Leader for AWS GameTech and 20 year veteran of the cloud industry, having worked on core internet infrastructure at APNIC, multiple SaaS startups including Acquia and Platform.sh, and in multiple open source communities including Linux, Drupal, and Open 3D Engine. John has spoken at software industry events in Boston, Helsinki, Las Vegas, London, Manchester, Melbourne, New York and Rome on the topics of open source, commerce, machine learning, digital experience, and enterprise cloud services.

Kyle Nassi, April

Title: Open Source Program Manager

Company: Google Cloud

April is a program manager in the Google Open Source Programs Office, where she leads the open source gaming programs and cloud native programs team. She is obsessed with her two Australian Shepherds, and enjoys crafting both at home and in Final Fantasy XIV.

Linietsky, Juan

Title: Co-Creator and Technical Lead

Company: Godot Engine

Juan Linietsky is one of the founders and long time supporters of the South American video game industry, and one of the initiators of the Latin American online game development communities. He started and contributed to some of the most successful companies in the region. Juan is also the Co-Creator and Development Lead of Godot Engine, a free, open source and community developed game engine and one of the most popular game development tools today.

Mandel, Mark

Title: Developer Advocate

Company: Google Cloud

Mark Mandel is a Developer Advocate for Google Cloud for Games and a founder of two popular backend open source projects for multiplayer games, Agones and Quilkin. Hailing from Australia, but now living in San Francisco, Mark also spends his time being a GDC Advisor for the Online Game Technology Summit, playing with his dog and practicing too many martial arts.

Suehle, Ruth

Title: Director of Community Outreach, Open Source Program Office

Company: Red Hat

Ruth Suehle is Director of Community Outreach in Red Hat’s Open Source Program Office, which supports upstream open source software projects, and executive vice-president of the Apache Software Foundation. She is on the governing board of the new O3D Foundation, co-lead of the Free and Open Source Software SIG in the International Game Developers Association (IGDA), and secretary and board member for LANFest, an international gaming charity. Co-author of Raspberry Pi Hacks and previously editor of Red Hat Magazine and opensource.com, Ruth is now a writer and core contributor at GeekMom.com.

Walker, Jim

Title: Principal Product Evangelist

Company: Cockroach Labs

Jim is a recovering developer turned product marketer and has spent his career in emerging tech and open source. He believes product marketing is a core strategic function for early-stage companies and helps them translate complex concepts into a compelling, effective core narrative and market strategy. He is an advocate of the developer and an active participant in several open source communities.