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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Way We Work: Embracing Human Sustainability in Game Development

Speakers: Shana T Bryant  (Oculus Publishing), Lisette Titre-Montgomery  (Cornerstone Interactive Studios), Latoya Peterson  (Glow Up Games), Chandana Ekanayake  (Outerloop Games), JC Lau  (ProbablyMonsters)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Bryant, Shana T

Title: Executive Producer

Company: Oculus Publishing

Producer and 21-year industry veteran, Shana T Bryant has had a hand in crafting some of your favorite videogames (and might've even canceled a few!). From Devil May Crys and Resident Evils to Outer Worlds and even HoloLens, Shana has produced and developed profound experiences, spanning generations of platforms, genres, and media. Shana is a published author and avid comic artist, expounding ideas with a spoonful of charm and a touch of snark. Her literary contributions include Game Devs & Others: Tales from the Margins (2018, edited by Tanya DePass) and Women in Games: 100 Professionals of Play (2018, edited by Meagan Marie). She won't stop talking about inclusivity in design, and she mentors on career management for underrepresented professionals. Shana is a steering committee member of the International Game Developer Association's Women in Games SIG and supports Black in Gaming. She is also a board member of Art Bias, a non-profit artist co-op that seeks to promote art and artists in the Bay Area.

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