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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Technical Artist Summit: Global Development In a Time Of COVID

Summit Speakers: Jennifer Mou  (Electronic Arts), Isaac Tian  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Real Time Level Surface Volumetric Simulation Reductions

Summit Speakers: Russell Campbell  (Vancouver Island University), Eli Landa  (Vancouver Island University)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline

Summit Speaker: Sean Low  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Better Computer Graphics through Understanding of Human Visual System

Summit Speaker: Sergei Savchenko  (Bethesda Game Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: !Games: Technical Art Outside of Gamedev

Summit Speakers: Matt Oztalay  (Epic Games), Mary Cassin  (Deepmind), Barak Moshe  (Google), Caris Frazier-Baker  (Unity Technologies), Luiz Kruel  (Rockstar Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session