Search Results
Your search for "ai summit" returned the below results for sessions and speakers.
Game ai summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'
Summit Speaker: Eugene Elkin (Survios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Techniques for Visualizing the Output Diversity of Generative Systems
Summit Speaker: Oliver Withington (Intelligent Games and Games Intelligence CDT)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 Nights'
Summit Speaker: Yuqian Sun (Ada Eden)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Multiagent Planning for Large-Scale Narrative Content
Summit Speaker: Trevor Santarra (Bitpart AI)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: 'LEGO Horizon Adventures': Building Rawwsome Combat Gameplay with Robot Dinosaurs
Summit Speaker: David Wilson (Studio Gobo)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Designing Emotions in 'Star Wars Outlaws' Gamblers NPC
Summit Speaker: Jean-Baptiste Siraudin (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Growing an AI Director into a Full Adventure Director
Summit Speaker: Marie Mejerwall (Mejerwall Consulting)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Combining GOAP and MBTs to Create NPCs' Behaviors for 'Kingdom Come: Deliverance II'
Summit Speaker: Matej Marko (Warhorse studios)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Delivering a Novel Abstract AI System in a AAA 4X Game
Summit Speaker: Will Smith Chambers (Oxide Games)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: The History of Game AI: From Rule-Based to Deep Learning
Summit Speaker: Youichiro Miyake (SQUARE ENIX)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Walking in Circles: Using the Corridor Map Method for Faster Pathfinding
Summit Speaker: Tobias Karlsson (Respawn Entertainment)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Navigating Expansive Worlds: Implementing Custom Large World Support in Unreal
Summit Speaker: Richard Kogelnig (Havok)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: The Human Cost of Generative AI
Summit Speaker: Rez Graham (Independent)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: Possibilistic Logic Use in Game AI Architecture
Summit Speaker: Braeden Warnick (People Can Fly)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Game ai summit: The Simplest AI Trick in the Book
Summit Speakers: Jonathan Martin (IO Interactive), Rez Graham (Independent)
Pass Type: All Access Pass, Summits Pass
Track: Programming
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable