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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles

Speaker: Quentin Kuenlin  (Massive Entertainment – a Ubisoft Studio)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU Programming

Speakers: Matthaeus Chajdas  (AMD), Shawn Hargreaves  (Microsoft)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Advanced Graphics Summit: All You Can Ask!

Speakers: Julien Merceron  (Bandai Namco Studios), Gauthier Viau  (Massive Entertainment - a Ubisoft Studio), Dan Baker  (Oxide Games), Matthaeus Chajdas  (AMD), Quentin Kuenlin  (Massive Entertainment – a Ubisoft Studio), Evan Hart  (NVIDIA), Adam Marrs  (NVIDIA)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming, Visual Arts

Format: Session

Mesh Shaders in amd RDNA™ 3 Architecture (Presented by amd)

Sponsor Speakers: Lou Kramer  (AMD), Max Oberberger  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

High Performance Rendering in Snowdrop Using amd FidelityFX™ Super Resolution 3 (FSR 3) (Presented by amd)

Sponsor Speakers: Hampus Siversson  (Massive Entertainment), Colin Riley  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

amd Ryzen™ Processor Software Optimization (Presented by amd)

Sponsor Speaker: Ken Mitchell  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Global Illumination With amd FidelityFX™ Brixelizer, Plus amd FidelityFX SDK Updates (Presented by amd)

Sponsor Speaker: Dihara Wijetunga  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Game Optimization With The Radeon™ Developer Tool Suite, and Shader Instrumentation With GPU Reshape (Presented by amd)

Sponsor Speakers: Miguel Petersen  (Striking Distance Studios (Spain)), Amit Mulay  (AMD), Chris Hesik  (AMD)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Post Mortem GPU Crash Analysis with amd Radeon™ GPU Detective (RGD) (Presented by amd)

Sponsor Speakers: Adam Sawicki  (AMD), Amit Mulay  (AMD), Marco Bouterse  (Nixxes Software)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft)

Speakers: Shawn Hargreaves  (Microsoft), Austin Kinross  (Microsoft), Wessam Bahnassi  (Nvidia), Rob Martin  (AMD)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Choreographing Superpowered AI Movement in 'Suicide Squad'

Speaker: Lingxiao Fu  (Rocksteady Studios)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speakers: Greg Foertsch  (Bit Reactor), Alison Kelly  (Bit Reactor), Gaurav Mathur  (DeepWell DTx), Jessica Kutrakun  (Hypixel Studios), Inmar Salvatier  (Maxis), Jeff Parrott  (Blizzard), Ashley Sparling  (K9 Digital), Daanish Syed  (Bit Reactor), Jordan DeVries  (Respawn Entertainment), Piero Macgowan  (Bit Reactor), Jeff Skalski  (Yellow Brick Games), Jeff A. Johnson  (Insomniac (Formerly)), Rembert Montald  (Lightspeed LA), David Yee  (Lucas Film Games), Lana Bachynski  (Riot Games)

Location: Room 213, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Special Event

Chajdas, Matthaeus

Title: Fellow

Company: AMD

Matthäus is a software/hardware architect in AMD's architecture and software technologies team working on future APIs, programming models and hardware. Previously, he worked in AMD's game developer relation group helping ISVs to get the most out of AMD GPUs.

Fu, Lingxiao

Title: Advanced AI Programmer

Company: Rocksteady Studios

Lingxiao Fu is an Advanced AI Programmer at Rocksteady Studios Ltd, where he focuses on AI pathing systems and bot AI behaviors. He was a Linux graphics driver developer at AMD for a short time before getting his hands dirty on game development and joining Yingpei Games on an unpublished online shooter project. Before Rocksteady, he worked at Ubisoft Shanghai on Far Cry 5 & 6, where he helped realize wildlife AI behaviors, locomotion, and procedural animation.

Hesik, Chris

Title: Principal Member of Technical Staff

Company: AMD

Chris Hesik is a Principal Member of Technical Staff in the Developer Solutions group at AMD. He is the technical lead for the Radeon GPU Profiler (RGP).

Kelly, Alison

Title: Co-Founder & COO

Company: Bit Reactor

Alison Kelly brings a wealth of experience from the video game, entertainment, and technology industries, where she continues to establish strong connections and partnerships with leading global brands. Alison is currently the Co-Founder and Chief Operating Officer at Bit Reactor, where she oversees day-to-day operations, guides strategic growth, and fosters the studio’s collaborative partnerships.

Before joining Bit Reactor, Alison served as Vice President of Media and Entertainment at FireID, a software security company. Throughout her time there, she forged relationships with prominent game development studios, publishers and media entities, including renowned brands like Valve Software, Activision Blizzard, Take-Two Interactive, LucasArts, Microsoft, SEGA, Disney and Universal Studios. In the technology and hardware space, Alison worked as the ISV Account Manager for Advanced Micro Devices (AMD), where she played a key role in guiding the roadmap for ATI’s GPU division offerings in the computer and video game industries. Her focus on building partnerships and facilitating growth made a significant impact on the success of their desktop business.

Beyond her professional roles, Alison is involved in advisory boards, including H.H. Sheikh Majid Bin Mohammed Bin Rashid Al Maktoum and INDEX Conferences & Exhibitions Dubai World Game Expo, as well as King Abdullah II’s Jordan Gaming Task Force. Alison is a graduate of the University of Utah.

Kramer, Lou

Title: Member of Technical Staff

Company: AMD

Lou is a Member of Technical Staff in AMD's European Game Engineering Team. She is focused on helping game developers get the most out of AMD Radeon™ GPUs using Vulkan® and DirectX®12 technologies.

Martin, Rob

Title: Fellow Software Engineer

Company: AMD

Rob has spent all of his career with AMD so far, working on Radeon graphics drivers.  After five years working on the D3D11 driver, Rob switched to working on AMD’s Mantle API and eventually working on the software component upon which AMD’s D3D12, Vulkan, and other drivers are built. Rob is now an architect for that component and leads development of AMD’s implementation for GPU Work Graphs.

Mitchell, Ken

Title: Fellow

Company: AMD

Ken Mitchell is a Fellow and Technical Lead in the AMD Software Performance Engineering team where he collaborates with Microsoft® Windows® and AMD engineers to optimize AMD processors for better performance-per-watt. He began working at AMD in 2005. His previous work includes helping game developers utilize AMD processors efficiently, analyzing PC applications for performance projections of future AMD products, as well as developing system benchmarks. Ken earned a Bachelor of Science in Computer Science degree at the University of Texas at Austin.

Mulay, Amit

Title: Senior Software Development Engineer

Company: AMD

Amit Mulay is a Senior Software Engineer at AMD's Developer Solutions group. He is currently working on Radeon GPU Detective (RGD) and focused on helping developers resolve GPU crashes. Amit earned a Master of Science in Artificial Intelligence at Northeastern University, Boston.

Oberberger, Max

Title: Senior Software Engineer

Company: AMD

Max is part of AMD's GPU Architecture and Software Technologies Team. His current focus is GPU work graphs and mesh shader research.

Riley, Colin

Title: Senior Manager Software Development

Company: AMD

Colin leads AMD's Game Engineering Core Technology Group. Based out of Edinburgh, Scotland, he is focused on helping game developers get the most out of new rendering technologies on AMD GPUs for PC, Unreal Engine, and other partner ecosystems.

Sawicki, Adam

Title: Principal Member of Technical Staff

Company: AMD

Adam is a Principal Member of Technical Staff Developer Technology Engineer in AMD's Game Engineering group, focusing primarily on Direct3D®12 and Vulkan® games technology and the games that use them.

Wijetunga, Dihara

Title: Senior Software Engineer

Company: AMD

Dihara Wijetunga is a Senior Software Engineer within AMD's Game Engineering Core Technology Group, where he works on rendering technologies for AMD GPUs and other partner ecosystems. Initially coming from a mobile graphics background, he now focuses on areas such as upscaling, real-time ray tracing, denoising and optimisation.

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