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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Fair Play Summit: How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner

Summit Speakers: Alexander Gee  (Oterlu), Jane Skullman  (Star Stable), Paulina Olsson  (Peppy agency)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Animation Summit: The Tricks of the Trade

Summit Speakers: Emily Katske  (Heart Machine), Joel Finney  (Giant Squid), James Ham  (Insomniac Games), Max Kaufmann  (Heart Machine), Estelle Tigani  (Santa Monica Studio), Jeremy Pantoja  (Airship Syndicate)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Career Session: Making It Happen: How to Launch a Games Career

Summit Speakers: Mascha Camino  (Maschinen-Mensch), Ramon Huiskamp  (No Brakes Games), Adinda van Oosten  (Acreates and Hanze University of Applied sciences), Jonas Pastoors  (Gaming Minds Studios), Klaus Scherwinski  (Freelance), Roni Yosko  (OM London), Diana Boden  (Diana Boden / Gamma Minus / VestGames / Nukklear)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Production Essentials Summit: Production in Media Res

Summit Speaker: Sarah Spiers  (PUBG Corporation)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Educators Summit: Integrative 3D-Modeling 101: How Centering a Course on diversity Made Better Artists

Summit Speaker: Farley Chery  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Game Narrative Summit: The Dramaturgy of Video Games: Theatre, Story and Empathy

Summit Speaker: Abby Sherlock  (University of Southern California)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Independent Games Summit: Love, Affection, and Relationships in Design

Summit Speaker: Lindsay Grace  (University of Miami)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

A Brave New (Virtual) World: Ethics and Governance of XR and the Metaverse

Speakers: Micaela Mantegna  (Women in Games Argentina & Berkman Klein Center at Harvard), Avi Bar-Zeev  (RealityPrime), Kurt Opsahl  (Electronic Frontier Foundation), Andres Guadamuz  (University of Sussex), Dylan Urquidi  (Unity Technologies & Unity Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

The Art Direction of 'Psychonauts 2'

Speaker: Lisette Titre-Montgomery  (Double Fine Productions)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Fair Play Summit: Mission Driven Games: Developing a Better World

Summit Speakers: Karla Reyes  (Niantic & Code Coven), Deborah Mensah-Bonsu  (DMB Crew), Jennifer Estaris  (Ustwo Games), Lual Mayen  (Junub Games, Lual Mayen Foundation), Susanna Pollock  (Games for Change)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Career Session: Full Circle: From Game Jams to Industry and Back

Speakers: JC Lau  (Harebrained Schemes), Tarja Porkka-Kontturi  (Global Game Jam), Nourhan ElSherief  (Instinct Games), Chel Wong  (Chel Wong Audio LLC), Kathleen Baker  (Wild Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Designing for Gen Z and Beyond: New Platforms, New Designs, and New Opportunities in Connected Play

Speaker: Robin Hunicke  (Funomena)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Independent Games Summit: Indie Marketing How-Not-To: Review Breaker, G2A, and the $1.9M Steam Bug

Summit Speaker: Danny Day  (QCF Design)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Game Narrative Summit: Leveraging Player Psychology in 'Bluebeard's Bride'

Summit Speaker: Whitney Beltrán  (Hidden Path Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Beltrán, Whitney

Title: Project Narrative Director

Company: Hidden Path Entertainment

Whitney "Strix" Beltrán is a multiple award winning Mexican-American narrative designer known for Bluebeard's Bride, ‎Van Richten's Guide to Ravenloft, State of Decay 2, Beyond Blue, Raccoon Lagoon, HoloVista, and many more projects. She is the Project Narrative Director at Hidden Path Entertainment, currently making a AAA Dungeons & Dragons videogame. Strix has a master's degree in mythology, specializing in the relationship between myth and play, has done games research at the Human-Computer Interaction Institute at Carnegie Mellon, and has written for university level RPG studies textbooks. She is a diversity and inclusion advocate, and together with her husband Ajit George, runs a mentoring program for game developers of color.

Camino, Mascha

Title: Game Designer

Company: Maschinen-Mensch

Mascha Camino is a working Game Designer at the Berlin-based Indie Game studio Maschinen-Mensch. They have recently released “Curious Expedition 2”. Now she is heavily involved in the DLC development. Since she started studying she has cherished to volunteer at events. Furthermore, she grew to love the community and was able to build up a few projects herself. Events like: Femisphere - Highlighting diversity in the games industry, the Indie School Trip, Devolution, and one of Berlins biggest Indie Dev gatherings, the Talk & Play, which she is moderating and co-organizing. It is one of Maschas main goals to make the games industry a welcoming place for people from all kinds of directions.

Day, Danny

Title: Designer

Company: QCF Design

Danny is a South African game designer, programmer and community organizer with 16 years' experience of not knowing what he's doing. He cares deeply about diversity and privilege, especially as they relate to growing the games industry in Africa. Danny has an IGF award for Desktop Dungeons, is a founder member of Interactive Entertainment South Africa, ran a dev community for a decade, and was once hit by a bus.

Finley, Toiya Kristen

Title: Game and Narrative Designer & Consultant

Company: Schnoodle Media, LLC

Nashville native Toiya Kristen Finley is a writer, editor, game designer, and narrative designer/game writer. She holds a Ph.D. in literature and creative writing from Binghamton University. With nearly 70 published works, she has over 20 years of experience writing in a range of genres. She leads workshops and speaks at conferences like GDC, ECGC, PAX Dev, PAX West, and Gen Con. In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. She has worked as a game designer, narrative designer, game writer, diversity consultant, and editor (or some combination of the five) on several indie, social, and mobile games for children and general audiences. Some of these projects shall stay locked away in dungeons for eternity (hey, that's the game industry for ya). Some published games include Academagia: The Making of Mages (Black Chicken Studios), Fat Chicken (Relevant Games), Verdant Skies (Howling Moon Software), and Siren Song (Stardust Works). She co-authored The Game Narrative Toolbox (Focal Press, 2015) with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner. Most recently, she edited and contributed to Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press, 2018). Work in the past year includes writing and editing for various interactive fiction projects like NBCUniversal's Series, Sana: Interactive, and Lunaris Games's visual novels. She is currently a member of the IGDA Game Writing Special Interest Group's Executive Board. Oh, and she's finally working on her own demo!

Grace, Lindsay

Title: Knight Chair & Vice President

Company: University of Miami

Lindsay is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's book, Doing Things with Games, Social Impact through Design, is a well-received guide to game design. In 2020, he edited and authored Love and Electronic Affection: a Design Primer on designing love and affection in games His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community , Black Enterprise and others. He authored or co-authored more than 50 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others. Lindsay curated or co-curated Blank Arcade, Smithsonian American Art Museum’s SAAM Arcade, the Games for Change Civic and Social Impact and others. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. Between 2013 and 2018 he was the founding director of the American University Game Lab and Studio. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.

Lau, JC

Title: Producer

Company: Harebrained Schemes

Dr. JC Lau (she/her) is a producer at Harebrained Schemes with experience in empathetic game production, localization, and advocacy. She speaks on issues of diversity and inclusion and industry events such as GDC and PAX Dev, and her work has been featured on podcasts and in various academic and professional publications. She currently serves on the Board of Directors for both the Seattle chapter of the International Game Developers Association and Global Game Jam. Her prior careers include being a family lawyer and a professor of moral and political philosophy.

Mantegna, Micaela

Title: Abogamer & Co-founder & Board & Affiliate in Video Game Policy

Company: Women in Games Argentina & Berkman Klein Center at Harvard

Known as the "Abogamer", Micaela Mantegna is a lawyer and activist specialized in video games policy and artificial intelligence ethics. As a diversity advocate, she is co-founder and board member of Women In Games Argentina (WIGAr), a non-profit working towards a more inclusive gaming industry; and a Women in Games International (WIGJ) Ambassador. Micaela is a leading expert in the emerging field of video game policy, and an activist of gaming as an instrument of social change. Her TEDx Talk deals with the misconceptions surrounding gamer culture, and showcases interactive entertainment as a new narrative media that is equally an economic and cultural powerhouse. She is currently an affiliate of the Berkman Klein Center for Internet and Society at Harvard, leading the video game policy working group. Her research interests include gaming and digital rights, the use of artificial intelligence in video games, governance of virtual worlds and the Metaverse, streaming as a negative area of intellectual property, content moderation in gaming environments, monetization practices, and games industry regulatory challenges. She is the founder of Geekylegal, an outreach initiative and podcast on tech policy and geek culture. Public Speaking History: Internet Freedom Festival 2018: "Artificial Intelligence: how to dismantle a Black Box" Deep Digital 2019: "AI ethics and innovation" (https://www.youtube.com/watch?v=M_nShJdrR9A ) More Than Just a Game London 2019: "Player's relationships in times of AI" Xbox Interactive Festival, Argentina 2020: "Gaming for Everyone panel" (https://www.youtube.com/watch?v=UClynoyrUMo ) RightsCon 2020: "From Fortnite to Hong Kong: Video games and Human Rights" (https://rightscon.course.tc/2020/events/from-fortnite-to-hong-kong-video-game-policy-and-human-rights-jT4UbJbATXYdTYo7Ff3v1n TEDx Nunez 2020: "5 prejudices against video games I learned as abogamer" (https://www.youtube.com/watch?v=05LrJDS1Zr4 ) Vancouver Biennale 2020: ""Computer creativity, artificial intelligence and authorship" (https://www.youtube.com/watch?v=yEjpMA4sn64&feature=emb_title ) Bit Bang Festival 2020: "ARTficial: machines as tools or creators?" (https://www.bitbangfest.com/programacion-2020 /) MozFest 2021: "Activism through video games: how streaming and video games can help power-up your cause" RightsCon 2021: "As AR/VR becomes a reality, it needs a human rights framework" RightsCon 2021: "1Up! Video game policy: tools to level up your activism in times of the Metaverse" RightsCon 2021: "Fireside chat with Kishonna Gray and Maize Longbottom: Digital Rights and Gaming" (https://www.youtube.com/watch?v=EeqLtDxnS_c ) Women In Games Festival 2021 (forthcoming): "The Metaverse: It's here but what is it?"

Olsson, Paulina

Title: CEO & Co-founder

Company: Peppy agency

Paulina brings 8 years of experience from the mobile gaming industry, having founded the first company in the world (Peppy Pals) that gamified Social Emotional Learning for kids. Since 2018 the company is backed by LEGO Ventures. Alongside Peppy Pals, Paulina and her team founded Peppy agency, a highly specialized strategy and design company supporting brands in the kids media- and game industry. Leaning on the framework of social and emotional learning, the agency help brands design and develop effective digital experiences and strategies that improve children's wellbeing, using proactive and positive ways to deal with topics such as harmful behavior, toxicity, diversity & inclusion among others. Only at the age of 25, Paulina was awarded by the Swedish King for her leadership and work. Paulina is also a member of Six Seconds Advisory Board, the largest Emotional Intelligence organization in the world working to improve people's wellbeing.

Porkka-Kontturi, Tarja

Title: Director of Communications

Company: Global Game Jam

Working as Director of Communications at Global Game Jam and Business Development Manager at TIGS.ca, Tarja Porkka-Kontturi is a games, toys & tech PR and marketing expert at PR Nordic, and Marketing Lead at EcoManka, a global educational gaming program. She also volunteers as board member at We in Games Finland, and serves as a mentor at IGDA, Women in Games and Code Coven. An indie game developer, Tarja's focus is on the production side of games, rising others, and teaching children how to code. She will always speak for diversity, inclusion and accessibility matters.

Reyes, Karla

Title: Product Manager (Niantic) & Head of Business Development (Code Coven)

Company: Niantic & Code Coven

Karla Reyes is a Product Manager at Niantic, Co-Lead for Niantic’s Legend ERG focused on accessibility, Co-Founder of Square Enix RED (ERG on racial and ethnic diversity), and Head of Business Development at Code Coven, the first global games accelerator for underrepresented talent. Passionate about harnessing the power of games to catalyse positive social impact, Karla is a certified Accessible Player Experience Practitioner and supports UNEP’s Playing for the Planet. She also served as Executive Producer for Code Coven’s Safe Spaces Now game jam in partnership with UN Women. When not developing games, Karla actively mentors, tutors and speaks at industry conferences. She was named one of the Top 100 Women in Games by She Plays Games, granted the industry ‘New Impact’ award by MCV/Develop Magazine and has been featured in the Forbes 30 Under 30 Europe 2021 list.

Sherlock, Abby

Title: Graduate MFA Student

Company: University of Southern California

Recovering child actor Abby Sherlock, grew up in South Carolina before attending the University of California, San Diego. Now a internationally recognized games creator, director, producer and host, she's been broadcast on the live page of Twitch as a personality multiple times, spoken for the Electronic Software Association's in their diversity initiative #WeAreVideoGames and led talks with performers from the Final Fantasy series and mentored young girls through Girls Make Games. Most recently her game Heirloom (2020) swept the games festival circuit, winning Favorite Game Developed by a Female Team from the Women in Games Global Awards and being shortlisted for the New Media Writing Prize plus Games for Change. Other career favorites include appearing on the E3 2018 ESL Gaming stage, interviewing pro players from CLG: Red plus acting for the Overwatch League's Vancouver Titans online content as on camera talent. Besides interning at Wizards of the Coast, Legendary Entertainment's Geek & Sundry and Nerdist she served as a Community Coordinator for Blizzard's Tespa. She is a 3rd year Graduate student at the University of Southern California in their Interactive Media MFA program graduating in May of 2022.

Spiers, Sarah

Title: Producer

Company: PUBG Corporation

Sarah Spiers is an award-winning game producer from Madison, WI, currently working with PUBG Corporation. Her ambitions focus on growing small and mid-size studios to support robust production and operational processes. Sarah also serves as the interim executive director of the IGDA Foundation, where she oversees sponsorships and internal programming focused on diversity, equity, and inclusion. Sarah was named as part of the inaugural #QueerinGames list and was recently inducted into the Women in Games' Hall of Fame for her work as a producer and advocate in the games industry.

Tigani, Estelle

Title: Cinematics Producer

Company: Santa Monica Studio

Estelle is the Cinematics Producer on God of War Ragnarok at Santa Monica Studio. Estelle started her career at The Walt Disney Company and over the next 9 years has worked at startups like Loot Crate to AAA studios like Treyarch on Call of Duty. Originally from Australia, Estelle started blogging the journey and obstacles she faced moving to the U.S. and breaking into games, as well as her advice so that aspiring game developers may benefit from the lessons she learned. This developed into a stronger desire to help others through mentorship, speaking, and volunteering in STEM and game organizations. To also influence change inside the studios themselves, Estelle has been an avid member of the Diversity, Equity, and Inclusion boards where she has worked.

Titre-Montgomery, Lisette

Title: Art Director

Company: Double Fine Productions

Lisette Titre-Montgomery is an Art Director with over twenty years of industry experience and 14 shipped titles. Specializing in creating studio cultures where artists and creatives thrive. She has lead art studios large and small in the US, Japan, China, Australia, India, and the Philippines. Lisette has contributed to some of the industry’s highest profile games, including Tiger Woods Golf, The Simpsons, Dante’s Inferno, Dance Central 3, SIMS 4, South Park, and Transformers Age Of Extinction for Android and iOS. Her most recent project is Psychonauts 2 with Double Fine Productions. Ms. Titre-Montgomery’s passion is being a diversity advocate for the game industry. She speaks publicly about how game based curriculums are the key to engaging today's youth in S.T.E.A.M education and careers. She is on the board of directors of Gameheads, a Game Development Accelerator program for Oakland youth, establishing art curriculums and recruiting industry professionals to mentor students of color to become the next generation of developers. Lisette has also been invited to the The White House to work on initiatives to improve diversity in tech hiring and inclusion during the Obama Administration. She is is also a member of the US Department of State's Speakers Bureau and speaks overseas about opportunities for women and people of color in the game industry. Mrs Titre-Montgomery has been a featured keynote speaker at N.A.S.A., Intel, Black Girls Code, Girls Who Code, Soledad O'Brien's Starfish Foundation. She has also been named One of the Most Powerful Women in Tech by Business Insider.