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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

future realities summit: Identity and Involvement: What Players Really Want from AR Games

Speaker: Matthew Lee  (IGDA Serious Games SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: 'The Foglands': Developing Hybrid VR/FPS is Hard and So Can You!

Speaker: Samuel Warner  (Well Told Entertainment)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Designing the Cinematic VR Spectacles of 'I Expect You To Die 3'

Speaker: Joey Ziolkowski  (Schell Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Somatic Design: Putting the Body First in XR

Speaker: Katharina Tillmanns  (Cologne Game Lab at TH Koeln)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Art Directing Mixed Reality: The Art of 'Starship Home'

Speaker: Ashley Pinnick  (Creature)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5

Speaker: Alexander Silkin  (Survios)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: 11 Things I Wish I'd Known About VR Porting

Speaker: Matt Blair  (Pontoco)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: 'Grokit' Postmortem: Multiplayer with Physics & Hand Tracking & MR? Oh My!

Speakers: Robin Moulder  (3lb Games), Cordelia Wolf  (3lb Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Creating for the Physical and the Virtual: Learnings from Mixed Reality at Meta

Speaker: Yağız Mungan  (Meta)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR

Speaker: Sarah Huth  (Jadu AR)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Using Physics Constraints to Make Intuitive VR Interactions

Speaker: Antony Stevens  (Greensky Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: A VR Comfortable Car Chase? Motion Comfort in 'I Expect You to Die 3'

Speaker: Chance Lytle  (Schell Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Learning from Gender Exploration in VR to Design Better Social VR

Speaker: Zach Deocadiz  (Wave)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

future realities summit: Next-Gen VR Development: PSVR 2, Quest 3 and Beyond

Speaker: Peter Akemann  (Skydance Interactive)

Location: Room 301, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session



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