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Your search for "god of war" returned the below results for sessions and speakers.

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Animation Roundtables Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Get Into Game Dev: Crafting a Bespoke Resume and Portfolio

Speaker: Matthew Ventures  (Ventures Ventures LLC)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development, Programming

Format: Lecture

Visual Effects Summit: Are You Visually Literate? Crafting Clear and Satisfying VFX

Summit Speaker: Rachel Quitevis  (Beyond-FX)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Animation Roundtables Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Animation Roundtables Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Moon, Shayna

Title: Technical Producer

Company: Sanzaru Games

Shayna Moon is a Technical Producer at Meta's Sanzaru studio, recently shipping the critically acclaimed Asgard's Wrath 2. Her previous work includes engine production on Gears of War: E-Day, the Unity DOTS Spotlight group, and cinematic and audio production on Sony Santa Monica's God of War (2018) and God of War: Ragnarok (2022). She also has worked to support up and coming game developers through volunteer and mentoring opportunities such as Amplifying New Voices and the GDC Conference Associates program. Shayna graduated from Ferris State University in 2014 with a degree in Digital Animation and Game Design. She later attended the University of Texas at Austin Denius-Sams Gaming Academy, completing the program with honors. She began her career in games as a Quality Assurance tester in her home state of Michigan.

Park, Euna

Title: Gameplay Animator

Company: That's No Moon

Euna Park is a Gameplay Animator at That's No Moon. She started her career in the games industry as a graduate student at Carnegie Mellon's Entertainment Technology Center, where she had her first exposure to the creative chaos that is game development and became absolutely hooked. Previously, she worked on God of War: Ragnarök at Santa Monica Studio and Until You Fall at Schell Games.

Phillips, Winifred

Title: Composer

Company: Generations Productions LLC

Winifred Phillips is a Grammy-nominated game composer whose credits include titles in eight of the biggest and best franchises in gaming: Assassin's Creed, God of War, Jurassic World, Lineage, LittleBigPlanet, The Sims, Total War, and Wizardry. Her game music has also been nominated by the BAFTA Awards and Society of Composers & Lyricists Awards. Phillips’ other games include Sackboy: A Big Adventure, Spore Hero, Speed Racer, and projects in blockbuster IPs such as DC Comics, Shrek, and The DaVinci Code (among others). Phillips’ scores have received numerous awards, including the Academy of Interactive Arts & Sciences Award / D.I.C.E. Awards for Outstanding Music Composition, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. Phillips has given lectures at the Library of Congress, the Society of Composers and Lyricists, the Audio Engineering Society, the Game Developers Conference, and the Montreal International Game Summit, among many others. Phillips’ bestselling book, A Composer's Guide to Game Music, is published by the Massachusetts Institute of Technology Press.

Quitevis, Rachel

Title: VFX Artist

Company: Beyond-FX

Rachel Quitevis is a VFX Artist from Dallas, Texas. Rachel had the privilege of exploring several disciplines of 3D art while contracting at Playful Studios, where she began her career in the video games industry. While at Playful, she shipped her first title, Super Lucky’s Tale for Xbox One X. At Gearbox, Rachel provided 3D and tech art support to the character and level art teams on Borderlands 3 and its DLCs. During the pandemic in 2020, Rachel returned to school to pursue real-time VFX under the instruction of Ashley Lyons of Gearbox Software. A year later, she completed her first VFX reel and signed a contract with Santa Monica Studio to work on God of War Ragnarok, in her first official role as a VFX Artist. Another year later, she accepted her first full-time role as an Associate VFX Artist with Blizzard Entertainment, working on the sunset Unannounced Survival Game, and learning how to develop VFX tools from the ground up. Rachel is currently a VFX Artist at Beyond-FX, a real-time visual effects outsourcing studio, where she is elated and humbled to be among dozens of amazing VFX artists. Beyond her passion for video games, Rachel is an amateur mechanic and fanatic of her 1990 Mazda Miata, award-winning dessert baker, musician, plant collector, bookworm, and dog-mom of Cosmo Squirrelbane.

Ventures, Matthew

Title: Career Coach

Company: Ventures Ventures LLC

Matthew Ventures is a Latinx and queer game developer, author, and advocate for diversity, equity, and inclusion (DE&I). He’s worked across a variety of high-profile AAA games including Fortnite, Call of Duty: Warzone, and God of War: Ragnarök. His indie titles, like NoStranger, tackle social issues and have garnered global attention. Ventures is passionate about democratizing game education. His contributions include designing and instructing Stanford University’s first game development curriculum, mentoring aspiring developers through Code 2040 and IDGA, and authoring the book Get Into Game Dev: Tech Interview Tactics.

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