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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: Creating a Living World in 'horizon forbidden west'

Speaker: Espen Sogn  (Guerrilla)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Level Design Summit: Designing Cauldrons for 'horizon forbidden west'

Speaker: Dennis Micka  (Guerrilla Games)

Location: Room 303, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Game Narrative Summit: Pitching and Workshopping Side Quests for 'horizon forbidden west'

Speaker: Tim Stobo  (Guerrilla)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Scaling Tools for Millions of Assets for 'horizon forbidden west'

Speaker: David Marcelis  (Guerrilla)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Space-Efficient Content Packaging for 'horizon forbidden west'

Speaker: Jan-Jaap Fahner  (Guerrilla B.V.)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Solving the War for Talent in the Games Industry (Presented by CGHero)

Sponsor Speakers: Sam Carlisle, Jonathan Lloyd  (CGHero), Ron Ashtiani  (Atomhawk), Ray Almaden  (Postcard Game Studio)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

The Cinematics of 'horizon forbidden west'

Speaker: Ismaël Auray  (Guerrilla)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Taking a Procedural Approach to Texturing the Machines of 'horizon forbidden west'

Speaker: Tom Delboo  (Guerrilla)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Almaden, Ray

Title: Game Director and CEO

Company: Postcard Game Studio

Currently Founder, CEO and Game Director at Postcard Game Studio, Ray Almaden was previously Assistant Game Director at Guerrilla, working on Horizon Forbidden West. He has also worked at Naughty Dog, 343 Industries, EA, Ubisoft Montreal and Daybreak Games. 

Auray, Ismaël

Title: Cinematics Director

Company: Guerrilla

Ismael Auray is Guerrilla’s Cinematics Director with over 15 years of experience in the film and gaming industry. Before joining the company in 2018, Ismael directed more than 12 short films and has both designed and directed cinematics for multiple renowned gaming franchises. His role at Guerrilla focuses on translating the games’ key concepts into playable objectives for the actors to create meaningful performances, the most recent title being Horizon Forbidden West.

Delboo, Tom

Title: Senior Technical Asset Artist

Company: Guerrilla

Tom Delboo is a Senior Technical Asset Artist at Guerrilla (Amsterdam) where he works as part of the Weapons and Machines team for over 6 years. His credits include Horizon Zero Dawn, its DLC The Frozen Wilds, and most recently Horizon Forbidden West. Before moving to Amsterdam, Tom worked at Guerrilla Cambridge on RIGS Mechanized Combat League.

Marcelis, David

Title: Senior Tools Programmer

Company: Guerrilla

David Marcelis is a Senior Tools Programmer at Guerrilla. Joining in 2018, he has worked on source control, build systems, packaging, and other tools-related work for Horizon Forbidden West as well as supporting the release of Horizon Zero Dawn PC.

Micka, Dennis

Title: Senior Game Designer

Company: Guerrilla Games

Dennis Micka is a Dutch Senior World Designer at Guerrilla in Amsterdam. His most recent credits includes Horizon Forbidden West, for which he designed the Cauldrons – optional player activities in the game.

Sogn, Espen

Title: Lead Living World Designer

Company: Guerrilla

Espen Sogn is the Lead Living World Designer at Guerrilla and has been with the company over 17 years. With a strong multi-year background in Cinematics Animation, he switched to Living World Design during Horizon Forbidden West’s development and is still leading that team now. Espen has been involved in both Killzone and Horizon franchises, with the most recent release being Horizon Forbidden West (2022).

Stobo, Tim

Title: Lead Quest Designer

Company: Guerrilla

Tim Stobo is the Lead Quest Designer at Guerrilla, a PlayStation studio based in Amsterdam, The Netherlands. Joining from Australia in 2015, Tim worked on Horizon Zero Dawn as a Senior Quest Designer, The Frozen Wilds as a Principal Quest Designer, and took over the lead role for the critically acclaimed sequel Horizon Forbidden West. Tim and his team are responsible for the design and development of all main and side quests across the game.