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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Animation Variety Hour

Speakers: Yuki Gupte  (Independent), Lee Dowsett  (Lakshya Digital), Lana Bachynski  (Riot Games), Brent George  (Agora.Community), Harrison Pink  (Cyan Worlds), Robert Coddington  (Insomniac Games), Sebastien Dussault  (Agora Studios), Michala Braker  (JALI Research), Nathan Zufelt  (BioWare), Nick Buzai  (Team Snowdust), Alex Ferreira Simoes  (Riot Games), Aslak Helgesen  (Rain Games), Jalil Sadool  (Steamroller Animation), Kelly Yeo  (Blizzard Entertainment), Mike Jungbluth  (Compulsion Games), Ana Beltran  (The Walt Disney Company), Sol Brennan  (Heart Machine), Ricky Wood  (People Can Fly), Jake Clark  (Innersloth), Sarah Watling  (JALI Inc.), Bruno Velazquez  (Santa Monica Studio), Daanish Syed  (Bit Reactor), Emilie Beauchamp  (WB Games Montreal), JP Rhinemiller  (Blizzard Entertainment), Tim Borrelli  (Undead Labs), Ryan Duffin  (Undead Labs), Aung Zaw Oo  (Outerloop Games), Patrick Walker  (Epic Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Relic Ruins: Creating Environmental Puzzles for 'horizon forbidden west'

Speaker: Daniel Wewerinke  (Guerrilla)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Occupational Burnout in Games 2024: Causes, Impact, and Solutions

Speakers: Lis Moberly  (Independent), Tim Stobo  (Independent)

Location: Room 207, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's Spider-Man 2'

Speakers: Zack Bogucki  (PlayStation Studios), Joanna Fang  (PlayStation Studios), Blake Collins  (PlayStation Studios)

Location: Room 3006, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Collins, Blake

Title: Senior Foley Mixer

Company: PlayStation Studios

Blake Collins is the Senior Foley Mixer at PlayStation Studios in San Diego. With a background in Film and Television spanning over 16 years, he teamed up with Senior Foley Artist Joanna Fang to establish the Foley Department at PlayStation in 2021. Together, they've worked on titles like Marvel’s Spider-Man 2, God of War Ragnarok, Horizon Forbidden West, and MLB The Show 23. Before joining PlayStation, Blake honed his skills as a Foley/ADR mixer at respected studios including Skywalker Sound, Paramount Pictures, and One Step Up Inc. His contributions extended to projects like Top Gun Maverick, The Mandalorian, Fortnite, Skyfall, Vader Immortal, and 32 Sounds, among many others. Blake's dedication to his craft has earned him recognition, including awards from CAS, M.P.S.E., and GANG. In his free time, you’ll find him in his woodshop making new props for the Foley stage or crafting a new piece of furniture. He also enjoys mixing live sound for his church on Sundays and building Lego with his kids.

Sadool, Jalil

Title: CCO

Company: Steamroller Animation

Jalil Sadool has over twenty years of experience working in the film industry as a

professional animator. Together, with two industry colleagues, Adam Meyer and Keith

Lackey, Jalil co-founded Steamroller Animation in Central Florida in 2015. He led the rapidly

growing company as CEO for 7 years and is now overseeing Steamroller’s I.P. division as


After graduating from Edinboro University of Pennsylvania in 2004, he began his animation

career at Rhythm and Hues Studios working on The Chronicles of Narnia: The Lion, the

Witch and the Wardrobe. In 2006, Jalil joined Weta Digital Ltd in New Zealand, where he

spent five years as Senior Animator on The Water Horse, Prince Caspian, and James

Cameron's Avatar. In 2009, he was Sequence Lead Animator on Rise of the Planet of the

Apes. Jalil moved from VFX to Feature Animation in 2011, joining DreamWorks Animation

as Lead Animator on Rise of the Guardians and How to Train Your Dragon 2.

Under the Steamroller banner, Jalil has worked as Animation Director on multiple

high-profile projects including Rise of the Tomb Raider, Dauntless, Fortnite, Mortal Kombat

11, Cyberpunk 2077, and Horizon Forbidden West. Jalil and his team at Steamroller

Animation are currently producing their own animated TV series called Spice Frontier,

where he serves as Showrunner and Director of the pilot episode.

Stobo, Tim

Title: Game Designer

Company: Independent

Tim Stobo is a game designer with more than 15 years of experience. He got his start at Team Bondi on L.A. Noire, before co-founding Quest’s End Games, which contracted for various independent, mobile and AAA studios. Next, he joined Guerrilla, a PlayStation studio based in Amsterdam, The Netherlands. He built quests for Horizon Zero Dawn, and was Lead Quest Designer on the critically acclaimed sequel Horizon Forbidden West. At the beginning of 2024, Tim left Guerrilla and returned to Australia for his next adventure.

Wewerinke, Daniel

Title: Senior Game Designer

Company: Guerrilla

Daniel Wewerinke is a Senior Game Designer at Guerrilla who loves to dive into the minds of players and provide them with interesting challenges that make them think. With over eight years of design experience and having created puzzles in games like Metrico+ and the String Theory webgames before, he successfully applied his skills to Horizon Forbidden West in the designs of the Relic Ruins, Tallnecks and Salvage Contracts activities.

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