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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Future Realities Summit: Metaverse Games: State of Play and Opportunities

Summit Speaker: Dom Tait  (Omdia)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: VR/AR

Format: Session

Viewing Experience: In-Person/Virtual

Free-to-Play Summit: Subscriptions: Challenges and Opportunities

Summit Speaker: George Jijiashvili  (Omdia)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Free-to-Play

Format: Session

Viewing Experience: In-Person/Virtual Livestream

App Monetization Priorities for 2022 and Beyond (Presented by Meta)

Sponsor Speakers: Amit Bhojwani  (Meta), Scott Willoughby  (Brainium), Greg Carroll  (Activision Blizzard)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

China's Gaming Market: Opportunities and Challenges

Speaker: Chenyu Cui  (Omdia)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass, All Access Online Only Pass

Topic: Business & Marketing

Format: Session

Viewing Experience: In-Person/Virtual

Cui, Chenyu

Title: Senior analyst

Company: Omdia

Chenyu Cui joined Omdia in May 2012 as an analyst in the Games team and is based in Shanghai, China. Chenyu's research responsibilities include coverage of all Asia Pacific markets with a specific focus on China, and include analysis of massively multiplayer online games, multiplayer online games, social network games and other online games markets. She holds a master’s degree in cultural and creative industries from King's College London, United Kingdom, and a Bachelor of Arts in journalism from Northeast Normal University, China, and Edinburgh Napier University, United Kingdom.

Jijiashvili, George

Title: Principal Analyst

Company: Omdia

George Jijiashvili is a principal analyst at Omdia, leading research into games and AR/VR technologies. Based in London, he produces insight into the games sector through regular reports, market sizing and forecasting. His specialisms include the video game market, cloud gaming, subscription services and wearable technology. He is a regular speaker at major technology exhibitions and is a respected industry commentator, regularly quoted in mainstream publications.

Tait, Dom

Title: Research Director

Company: Omdia

Dom Tait is Omdia’s Research Director for games, music and audio, and consumer platforms and AI research. Dom joined Omdia in 2014 and has worked across the spectrum of entertainment and media on high-profile consulting projects, with a specialization in games and—increasingly—how they converge with other media.