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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Applying DirectX Sampler Feedback: Texture Space Shading and Streaming with DirectStorage (Presented by Intel)

Speakers: Allen Hux  (Intel), John Gierach  (Intel)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Developing Ray Tracing Content on Mobile (Presented by Arm)

Speakers: Zandro Fargnoli  (Arm), Ying-Chieh Chen  (Mediatek), Dong Dong  (Tencent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Chen, Ying-Chieh

Title: Technical Manager

Company: Mediatek

Ying-Chieh Chen is A Computer Graphics researcher for 10+ years on real-time rendering and real-time ray tracing. 3-year experience of industry GPU GLES stack developing for Android / Linux. 1 year GPU-based power saving technology research & developing. Leading the Vision-DSP OpenCL runtime developing for 1 year. 1 year experience of leading edge-AI optimization on GPUs.

Hux, Allen

Title: Graphics Software Architect

Company: Intel

Allen Hux is a Graphics Software Architect at Intel, where he’s typically solving systems problems (most recently multi-adapter rendering and texture streaming). He helped deliver OpenCL 2.0 specification by contributing to its execution and memory models.  Allen is a contributing author of Game Programming Gems 8 which describes what is now coined asynchronous compute.