GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Enabling Real-Time Light Baking Workflows in Saber Engine with AMD RadeonRays Library (Presented by AMD)

Sponsor Speakers: Dmitry Kozlov (AMD), Max Gridnev (Saber Interactive)

Location: Room 3001, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

AMD GPU Performance Revealed (Presented by AMD)

Sponsor Speakers: Amit Ben-Moshe (AMD), Rodrigo Urra (AMD)

Location: Room 3001, West Hall

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Kozlov, Dmitry

Title: Senior Member of Technical Staff

Company: AMD

Dmitry is a GPU engineer at AMD doing research and development in the field of real-time and offline ray tracing, precomputed light transport and hybrid methods. Dmitry is the author of AMD® RadeonRays intersection engine and RadeonProRender-Baikal, a fast and efficient GPU-based global illumination renderer implemented using OpenCL. Other projects Dmitry have contributed to include Radeon ProRender physically-based rendering engine, Unity progressive GPU light mapper, AMD machine learning denoiser and a number of AMD tech demos presented at various conferences.