GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

glTF and WebGL (Presented by Khronos)

Sponsor Speakers: Patrick Cozzi (Cesium), Ken Russell (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Vulkan: The State of the Union (Presented by Khronos)

Sponsor Speakers: Tom Olson (Arm), Karl Schultz (LunarG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Bringing Fortnite to Mobile with Vulkan and opengl ES (Presented by Khronos)

Sponsor Speakers: Jack Porter (Epic Games), Kostiantyn Drabeniuk (Samsung Electronics)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Cozzi, Patrick

Title: Principal Graphics Architect

Company: Cesium

Patrick is creating the next generation of 3D geospatial: he started the Cesium WebGL engine and 3D Tiles, and co-created glTF. He supports everything from recruiting to software development to partnerships. Patrick is active in the graphics and geospatial communities— facilitating ecosystems and frequently presenting at conferences. He is the Chair of the Khronos 3D Formats Working Group. He has contributed to eight books on 3D globes, WebGL, OpenGL, rendering, and games. Patrick also teaches graphics at the University of Pennsylvania, where he earned an MS in computer science.

Olson, Tom

Title: Director of Graphic Research

Company: Arm

Tom spends his working days as part of the team responsible for ARM’s Mali™ GPU technology roadmap. He has chaired the Khronos Vulkan Working Group since its founding, and recently stepped down after ten years as chair of the OpenGL ES Working Group, during which the number of OpenGL ES powered devices shipped went from a few million total to 1.6 billion per year.