Search Results
Your search for "pandora" returned the below results for sessions and speakers.
Audio Summit: Creating Believable Worlds with Ambience
Summit Speaker: Malin Arvidsson (Massive Entertainment – a Ubisoft Studio)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Audio Pass, Summits Pass
Track: Audio
Format: Lecture
Audio Summit: Lunchtime Surgeries
Summit Speakers: Dillan Schmitz (King Aurorus Music), Robin Butel (Demute), Mathieu Lavoie (Side Global), Anthony Hales (Side Global), Crystal Lee (Schell Games), Malin Arvidsson (Massive Entertainment – a Ubisoft Studio), Fei Guo (NetEase Games), Michelle Auyoung (Obsidian Entertainment), Cody Matthew Johnson (Emperia Sound and Music)
Location: Room 3000, West Hall
Pass Type: All Access Pass, Audio Pass, Summits Pass
Track: Audio
Format: Special Event
The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)
Sponsor Speakers: Paula Jukarainen (NVIDIA), Quentin Kuenlin (Massive Entertainment)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass
Track: Programming
Format: Sponsored Session
GPU Raytracing for Audio in Snowdrop
Speakers: Kasparas Eidukonis (Massive Entertainment - a Ubisoft Studio), Alexis Crickx (Ubisoft Annecy)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Title: Senior Sound Designer
Company: Massive Entertainment – a Ubisoft Studio
Malin is a Senior Sound Designer with over 20 years of experience working in audio for games. She started her career in year 2000 when she joined pioneering game composer Richard Joseph at his company Audio Interactive at Pinewood Studios outside of London. They both joined Elixir Studios a year later, working on Republic the Revolution and Evil Genius. When Elixir closed its doors in 2005, Malin started freelancing, working for companies like Sony, DICE, Codemasters and Splash Damage. In 2014, she moved to Berlin to work in house, first at Bigpoint, and then at an indie VR games company, Playsnak. In 2019, she joined Ubisoft Bluebyte, in Dusseldorf to work on Assassin Creed Nexus and then transferred to Massive Entertainment in Malmo, Sweden where she has been focused on ambiences for both Avatar: Frontiers of Pandora and Star Wars: Outlaws
Title: Rendering Programmer
Company: Ubisoft Annecy
Alexis Crickx is a computer graphics engineer specializing in rendering, especially focusing on raytraced lighting and global Illumination techniques. He is currently working as a rendering programmer at Ubisoft Annecy, where he contributes to the rendering pipeline of the Snowdrop engine, used in various Ubisoft games such as Avatar : Frontiers of Pandora and Star Wars : Outlaws.
Title: Tech Lead Rendering Programmer
Company: Massive Entertainment
Quentin Kuenlin has been a Rendering Programmer at Massive Entertainment since 2022 and has recently been appointed Associate Lead. He has been focusing on the implementation and enhancement of the raytracing pipeline used in the Snowdrop Engine and assisting in the shipping of both Avatar Frontiers of Pandora and Star Wars Outlaws. Prior to that, he worked for 3 years at Ubisoft Winnipeg on rendering for research and development projects. He has a MS degree in computer science from EPFL.