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March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "pandora" returned the below results for sessions and speakers.

Audio Summit: Creating Believable Worlds with Ambience

Summit Speaker: Malin Arvidsson  (Massive Entertainment – a Ubisoft Studio)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Audio Pass, Summits Pass

Track: Audio

Format: Lecture

Audio Summit: Lunchtime Surgeries

Summit Speakers: Dillan Schmitz  (King Aurorus Music), Robin Butel  (Demute), Mathieu Lavoie  (Side Global), Anthony Hales  (Side Global), Crystal Lee  (Schell Games), Malin Arvidsson  (Massive Entertainment – a Ubisoft Studio), Fei Guo  (NetEase Games), Michelle Auyoung  (Obsidian Entertainment), Cody Matthew Johnson  (Emperia Sound and Music)

Location: Room 3000, West Hall

Pass Type: All Access Pass, Audio Pass, Summits Pass

Track: Audio

Format: Special Event

The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)

Sponsor Speakers: Paula Jukarainen  (NVIDIA), Quentin Kuenlin  (Massive Entertainment)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming

Format: Sponsored Session

GPU Raytracing for Audio in Snowdrop

Speakers: Kasparas Eidukonis  (Massive Entertainment - a Ubisoft Studio), Alexis Crickx  (Ubisoft Annecy)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Arvidsson, Malin

Title: Senior Sound Designer

Company: Massive Entertainment – a Ubisoft Studio

Malin is a Senior Sound Designer with over 20 years of experience working in audio for games. She started her career in year 2000 when she joined pioneering game composer Richard Joseph at his company Audio Interactive at Pinewood Studios outside of London. They both joined Elixir Studios a year later, working on Republic the Revolution and Evil Genius. When Elixir closed its doors in 2005, Malin started freelancing, working for companies like Sony, DICE, Codemasters and Splash Damage. In 2014, she moved to Berlin to work in house, first at Bigpoint, and then at an indie VR games company, Playsnak. In 2019, she joined Ubisoft Bluebyte, in Dusseldorf to work on Assassin Creed Nexus and then transferred to Massive Entertainment in Malmo, Sweden where she has been focused on ambiences for both Avatar: Frontiers of Pandora and Star Wars: Outlaws

Crickx, Alexis

Title: Rendering Programmer

Company: Ubisoft Annecy

Alexis Crickx is a computer graphics engineer specializing in rendering, especially focusing on raytraced lighting and global Illumination techniques. He is currently working as a rendering programmer at Ubisoft Annecy, where he contributes to the rendering pipeline of the Snowdrop engine, used in various Ubisoft games such as Avatar : Frontiers of Pandora and Star Wars : Outlaws.

Kuenlin, Quentin

Title: Tech Lead Rendering Programmer

Company: Massive Entertainment

Quentin Kuenlin has been a Rendering Programmer at Massive Entertainment since 2022 and has recently been appointed Associate Lead. He has been focusing on the implementation and enhancement of the raytracing pipeline used in the Snowdrop Engine and assisting in the shipping of both Avatar Frontiers of Pandora and Star Wars Outlaws. Prior to that, he worked for 3 years at Ubisoft Winnipeg on rendering for research and development projects. He has a MS degree in computer science from EPFL.

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