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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

UX Summit: Difficult Games by Data and Design

Speakers: Sebastian Long  (Player Research), Lanie Dixon  (Ubisoft Montreal)

Location: Room 3016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Free-to-Play Summit: How Games Manipulate You Through Deceptive Design

Speakers: Emma Varjo  (Redhill Games), Sebastian Long  (Player Research)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Machine Learning Summit: 'Naruto Mobile': Optimization for Large-Scale Reinforcement Learning in Fighting Games

Speaker: Elvis Liu  (Tencent Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Panel: All You Can Ask! Day 2

Speakers: Julien Merceron  (Bandai Namco Studios), Sarra Habchi  (Ubisoft), Elvis Liu  (Tencent Games), Chenwei Ding  (NetEase), Mateusz Pilski  (Ice Code Games S.A.), Jakub Marszałkowski  (Indie Games Poland), Miyake Youichiro  (SQUARE ENIX)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

SmartGI Evolution: Adaptive NanoMesh on Mobile (Presented by Arm)

Sponsor Speakers: Nathan Li  (Arm), Shun Cao  (Tencent Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Start Right, Start Fun: Unveiling the Theory to Crafting the Onboarding Path for F2P Players (Presented by tencent games)

Sponsor Speakers: Fan Yi  (Tencent), Xingyu Zhang  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Design

Format: Sponsored Session

Crafting Resilient and Scalable Games Across the Multicloud (Presented by Tencent Cloud)

Sponsor Speakers: Ryan Su  (Tencent Games), Jane Gao  (Tencent Cloud)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

MotorNerve: A Character Animation System Using Machine Learning (Presented by tencent games)

Sponsor Speakers: Yuchen Liao  (Tencent Games), Songnan Li  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Making Player Data Work Roundtable Day 1: Pre-Production

Speaker: Sebastian Long  (Player Research)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Delta Force World Creation: Cross-Platform Art Pipeline and Tools (Presented by tencent games)

Sponsor Speaker: Lichuan Wang  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Delta Force Techniques From Unified Production Pipeline to Cross-Platform Runtime Support (Presented by tencent games)

Sponsor Speakers: Shangli Liang  (Tencent Games), Yang Shi  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presented by tencent games)

Sponsor Speaker: Yue Qi  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout' (Presented by tencent games)

Sponsor Speaker: Junhong Wang  (Tencent Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Making Player Data Work Roundtable Day 2: Production

Speaker: Sebastian Long  (Player Research)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Making Player Data Work Roundtable Day 3: Live-Operations

Speaker: Sebastian Long  (Player Research)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Cao, Shun

Title: Head of Engine Technology

Company: Tencent Games

Li, Songnan

Title: Deputy Director, Machine Learning Team , TiMi Studio Group

Company: Tencent Games

Liang, Shangli

Title: Deputy Director of Game Client Engineering, TiMi Studio Group

Company: Tencent Games

Liao, Yuchen

Title: Senior Engine Programmer, TiMi Studio Group

Company: Tencent Games

Liu, Elvis

Title: Expert Engineer

Company: Tencent Games

Dr Elvis Liu is an Expert Engineer at Tencent Games, where he heads several research and development teams on distributed virtual environments and AI technologies. He has extensive research and teaching experience in the fields of parallel and distributed systems, computer simulations, distributed virtual environments, computer Games, AI, computer graphics, and high-performance computing, and has conducted research and development in Singapore, Hong Kong, Ireland, China, and the United Kingdom. His contributions to these research areas have been acknowledged by invitations to serve on the Programme Committee of the key conferences in these research fields, including ACM SIGSIM-PADS, ACM/IEEE DS-RT, and Winter Simulation Conference. He has also been an Editorial Board Member of the Springer Encyclopedia of Computer Graphics and Games since 2016. Before joining Tencent, Dr Liu had been an Assistant Professor at Nanyang Technological University, Singapore and an IRCSET Fellow of IBM Ireland, which is a prestigious position awarded by the Irish Government. He has received various awards and recognitions throughout his career. Most notably, his work at IBM was selected by ACM for the "19th Annual Best of Computing" list, a collection of the best articles published in computing in 2014.

Long, Sebastian

Title: MD

Company: Player Research

Sebastian Long is MD of Player Research (a Keywords Studio), the leading agency for insight into players and play. As a gameplay researcher Seb has led design-improving playtest studies for hundreds of games, spanning all genres, audiences and platforms - including for beloved IPs Sniper Elite, FIFA, World of Tanks, LittleBigPlanet, Talking Tom, Hungry Shark, LEGO, Life is Strange and games including Control and Elden Ring - and influencing the development direction of international projects for businesses including EA, Sony, Xbox, Tencent Games, and hundreds more. As Managing Director Seb leads a 20-person consultancy based in the UK and Canada, providing research that drives game development decision-making, as both a consultant research strategist and the company Director. Seb is a member of BAFTA, community leader within the IGDA Games User Research and UX SIG, prolific speaker and educator, and is based in Brighton on the UK south coast.

Qi, Yue

Title: Mobile Programmer of Arena Breakout, Morefun Studios

Company: Tencent Games

Education: Master of Science from RWTH Aachen University, Germany (Graduated in 2020) Work Experience: Graphics Programmer for Game Client Development at MoreFun Studio, Tencent Games (since Oct. 2020)

Shi, Yang

Title: Game Client Engineering Team Lead of Delta Force TiMi Studio Group

Company: Tencent Games

Su, Ryan

Title: Senior SRE Manager

Company: Tencent Games

Rui (Ryan) Su has spent almost a decade working in AAA gaming, including at Blizzard Entertainment, Bethesda.net, and now Tencent Games. He is currently leading the North America Tencent Games Central Services Team, focusing on sustainability and reliability.

Wang, Lichuan

Title: Technical Artist Team Lead , TiMi Studio Group

Company: Tencent Games

Lichuan Wang is the lead technical artist at Tencent Games and has been working in the game industrial for bout 20 years. With around 16 years of background in AAA title games, he switched to mobile game development in the past few years. Currently, he is focused on establishing and implementing an open-world art pipeline into cross-platform games that fit PC and Mobile versions that includes rendering, lighting, proceduralism, and art assets management, etc. "Delta Force" is the first attempt at using this brand-new workflow. Credits: "GHOST RECON Advanced Warfight", "ENDWAR", "I AM ALIVE", "SPLINT CELL: BLACK LIST", "FARCRY 4", "FARCRY Primal","FARCRY 5","FARCRY New Dawn", "FARCRY 6","CROSS FIRE (MOBILE)","CALL of DUTY (MOBILE)","NZM (MOBILE)", "DELTA FORCE (MOBILE/PC)"

Wang, Junhong

Title: Lead Mobile Programmer of Arena Breakout, Morefun Studios

Company: Tencent Games

Junhong Wang is the Lead Mobile Programmer of Arena Breakout at Morefun Studios, Tencent Games. With over 12 years of game development experience, he has participated in the creation of numerous PC and mobile games.

Yi, Fan

Title: Senior Game UX Researcher, Market & User Research

Company: Tencent

Fan Yi is the Senior Game UX Researcher at Tencent Games, specializing in gaming user research for three years following one year of experience in UX research across various industries. With a background in psychology, Fan Yi is passionate about exploring and applying different qualitative and quantitative research methods to gain a better understanding of people in general. Fan Yi's research has covered a wide range of gaming genres across global markets. These genres include MOBA games such as Honor of Kings (both Chinese and global versions), Arena of Valor, Pokémon Unite, as well as competitive shooters such as COD Mobile, battle royale games (primarily competitive), and SLG titles (primarily competitive). The markets researched include China, Europe, America, the Middle East, Latin America, and Japan.

Zhang, Xingyu

Title: Game UX Researcher, Market & User Research

Company: Tencent Games

Xingyu Zhang is a Game UX Researcher at Tencent Games, specializing in conducting comprehensive UX research to enhance UI and onboarding experiences tailored to the unique requirements of diverse game genres, including FPS/TPS games (covered by NDA) and MOBAs like Honor of Kings. With a background in industrial design, Xingyu brings extensive expertise in user-centered thinking, enabling a deep understanding of user behaviors and psychology to provide valuable design feedback, ultimately optimizing games for player satisfaction across various platforms such as PC, mobile, and VR..

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