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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

What Game Companies Need to Know About Deepfakes (Presented by Perkins Coie LLP)

Sponsor Speakers: Lisa Oratz  (Perkins Coie LLP), Duncan Crabtree-Ireland  (SAG-AFTRA), Wei Wang, Ph.D.  (Meta), Jessica Henderson  (Microsoft)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Now Is the Time! Workers in Games Are Ready to Form unions

Speakers: Chrissy Fellmeth  (International Alliance of Theatrical Stage Employees (IATSE)), Matthew Vimislik  (Workinman Interactive), Lauren Lehmann  (Terrible Posture Games), Andrew Buczacki  (Drifter Entertainment), Dan Beglov  (Sensorium, Team Gramps)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Session

Game Developer News Desk Interview: Kaedim / The union Development Company

Location: Game Developer News Desk

Pass Type: All Access Pass

DirectX State of the union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft)

Speakers: Shawn Hargreaves  (Microsoft), Austin Kinross  (Microsoft), Wessam Bahnassi  (Nvidia), Rob Martin  (AMD)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Programming

Format: Sponsored Session

Change the Rules! Co-Ops, unions, and Other Game Labor Structures

Speakers: Marie LeBlanc Flanagan  (A Kind of Play), Michael Iantorno  (Concordia University), Saleem Dabbous  (KO_OP), Coby West  (The Glory Society), Francesca Esquenazi  (Future Club), Carolyn Jong  (Game Workers Unite Montréal)

Location: Room 215, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Business & Legal Roundtable (Presented by the IGDA)

Speaker: Will Bucher  (Bucher Law PLLC & Chair of IGDA Business & Legal SIG)

Location: Room 203, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Building a Resilient Industry Through Worker Organizing & Empowerment Roundtable

Speakers: Jakin Vela  (International Game Developers Association), Tom Smith  (Communications Workers of America)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Buczacki, Andrew

Title: Game Designer

Company: Drifter Entertainment

Andrew has previous experience working at Blizzard as well as Bungie and other AA/AAA studios. He has been working in games for 14 years and continues to see the need for unionization in the industry. He’s seen layoffs, crunch, unpaid overtime, and the lack of respect for workers on the job. Andrew is driven to see the change happen for games workers and knows how he and his community of designers will benefit from it.

Crabtree-Ireland, Duncan

Title: National Executive Director and Chief Negotiator

Company: SAG-AFTRA

Duncan Crabtree-Ireland is the National Executive Director and Chief Negotiator of SAG-AFTRA, the world’s largest entertainment union, with more than 160,000 members worldwide who work in film, television, broadcast news, commercials, music, video games and more. Crabtree-Ireland has played a critical role in many of SAG-AFTRA’s signature achievements over the past two decades. He was a key participant in the successful merger between SAG and AFTRA in 2012, and has personally led or overseen negotiations for many of SAG-AFTRA’s contracts. Currently, Crabtree-Ireland is leading SAG-AFTRA, along with union President Fran Drescher, through a strike of the TV/Theatrical Contract. He has strongly advocated for members’ rights, insisting on a pathway to a new contract and a better future for all. He is also the co-host of the SAG-AFTRA Podcast and the SAG-AFTRA Podcast en Español. He holds a Juris Doctorate from UC Davis and a bachelor’s degree in international relations from Georgetown University.

Smith, Tom

Title: Director of Organizing

Company: Communications Workers of America

Tom provides support and accountability for CWA's organizing team dedicated to the organizing of game developers seeking to unionize.

Vimislik, Matthew

Title: Project Manager

Company: Workinman Interactive

Matthew Vimislik is a ten-year veteran of the games industry, specializing in mobile and web games for the youth entertainment market, working with clients like Disney, Nickelodeon, Atari, and Noggin. He is currently a Project Manager for Workinman Interactive and is active in game unionization efforts with the IATSE.

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