GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors

Summit Speaker: Alex Coulombe  (Agile Lens: Immersive Design)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: VR/AR

Format: Session

Viewing Experience: In-Person/Virtual

Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark Area'

Summit Speakers: Ka Ming Chan  (MoreFun Studios of Tencent Games), Ruochen Ying  (MoreFun Studios of Tencent Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Technical Artist Summit: Bringing the World to Your Shaders

Summit Speaker: Matt Oztalay  (Epic Games)

Location: Room 3007, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Accelerating Creative Workflows with Epic Games (Presented by Autodesk)

Sponsor Speakers: Steven Roselle  (Autodesk), Daryl Obert  (Epic Games), Warren Trezevant  (Autodesk)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Future Realities Summit: Virtual Reality and Game Design is Reimagining Enterprise Applications

Summit Speaker: Gregg Katano  (HOLOGATE)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Viewing Experience: In-Person

CANCELED: Level Design Summit: From Beyond Belief to the 'Matrix Awakens': Looking Back at 25 Years of Level Design

Summit Speaker: Matthias Worch  (Epic Games)

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Velocity & Luminance Adaptive Rasterization (Presented by Intel)

Sponsor Speakers: Adam Lake  (Intel Corporation), Marissa DuBois  (Intel Corporation)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Deep Dive: One Click Animation Retargeting in Omniverse (Presented by NVIDIA)

Sponsor Speaker: Lina Halper  (NVIDIA)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

The Importance of Digital Humans for Industries (Presented by NVIDIA)

Sponsor Speakers: Simon Yuen  (NVIDIA), Markus Gross  (Walt Disney Studios), Sarah Bacha  (Cedrus Digital), Vladimir Mastilovic  (Epic Games), Matt Workman  (Cine Tracer), John Martin II  (Reallusion), Tadas Baltrusaitis

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

Star Atlas: From Embedding Games into Industry to Embedding Industry into Games (Presented by Star Atlas)

Sponsor Speaker: Michael Wagner  (Star Atlas)

Location: Virtual GDC Platform

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: Virtual

Build a Cloud-Based Game Using AWS (Presented by Amazon Web Services)

Sponsor Speakers: Aliasgar Dahodwala  (Amazon Web Services), Nick Delos Santos  (Amazon Web Services)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Building the World of 'The Ascent'

Speaker: Tor Frick  (Neon Giant)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Succeed by Failing - A Developer's Journey in Error and Crash Reporting (Presented by Backtrace)

Sponsor Speaker: Mac Clark  (Sauce Labs)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Clark, Mac

Title: Solutions Engineer

Company: Sauce Labs

Mac has created web banking apps, video games, product portals and even custom built robots. Working independently he successfully completed the creation of a video game, Fishing on the Fly, using Unreal Engine. While at Nike, Mac developed and administered a responsive web application with VR and embedded videos. Today Mac works at Sauce Labs, helping others to deliver high quality and bug free experiences for some the biggest video game titles on the planet.

DuBois, Marissa

Title: Senior Graphics Software Engineer

Company: Intel Corporation

Marissa is an award-winning software engineer with over 2 decades of industry experience. She has been a contributor to award-winning games like Microsoft Flight Simulator 2022, and most recently Chivalry 2 from Tripwire & Tornbanner. Marissa has been pioneering research into Variable Rate Shading and its uses for the past 3-4 years most notably contributing an extensible VRS Tier 1 material system to Unreal Engine 4.26 along with integration in Chivalry 2. In her free time, she is an award-winning LEGO maker; with over a half-dozen DIY LEGO electronics projects so far. Most notably, her work has been featured in official LEGO Group product marketing and promotional materials.

Halper, Lina

Title: Principal Animation Engineer

Company: NVIDIA

Lina Halper is Principal Animation Engineer at NVIDIA working in the simulation technology team for Omniverse. Previously she was from Epic Games, where she worked on Unreal Engine for +12 years, specialized in Animation System, Facial Animation, and Rigging Framework. She was Tech Lead on the Meta Human project, and she has worked on many projects such as Siren, HellBlade:Senua and more as well as many games such as Battlefield, Gears of War, Paragon, and Fortnite.

Mastilovic, Vladimir

Title: VP of Digital Humans Technology

Company: Epic Games

Vladimir Mastilovićis the Founder and General Manager of 3Lateral, and VP, Digital Humans Technology at Epic Games. At 3Lateral, Vladimir has beenat the forefront of realistic human performancesthrough his work on notable AAA game titles (Grand Theft Auto V,Spider-Man: Miles Morales) and through Epic’s special projects such asSirenandOsiris Black. Since Epic acquired 3Lateral in 2019, Vlad has been been leading the advancement of Unreal Engine capabilities and bringing to market products such asMetaHuman Creator.

Obert, Daryl

Title: Technical Marketer

Company: Epic Games

Daryl Obert is a CG veteran with over 25 years' experience, starting his career as an application engineer. Currently, Daryl works for Epic Games in a technical marketing capacity and evangelizes Unreal Engine in non-games markets. He is an expert in VR/AR, visualization, animation, rendering, VFX, modeling, motion capture, compositing, and game engines.

Oztalay, Matt

Title: Technical Artist - Developer Relations

Company: Epic Games

Matt Oztalay is a Developer Relations Technical Artist at Epic Games, helping users of the Unreal Engine push the boundaries of what's possible with real-time rendering and interaction. Matt graduated from Ringling College of Art and Design with a BFA in Game Art and Design. He has worked in the games industry for more than ten years, and in that time he has contributed to the Saint's Row, Darksiders, Halo, Call of Duty, Crackdown, and World of Tanks franchises.

Ying, Ruochen

Title: Engine Programmer

Company: MoreFun Studios of Tencent Games

Ruochen Ying is an engine programmer at MoreFun Studios of Tencent Games. He joint the studios at 2020 which focus on Unreal Engine supports and advanced rendering techniques. He once studied at CAPG lab of Zhejiang University, and got his Master's Degree in Software Engineering.