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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Developing Ray Tracing Content on Mobile (Presented by Arm)

Speakers: Zandro Fargnoli  (Arm), Ying-Chieh Chen  (Mediatek), Dong Dong  (Tencent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Galaxy GameDev: Bringing High Quality Gaming Experiences to Mobile (Presented by Samsung Electronics)

Speakers: Michael Barnes  (Samsung Electronics), Eric Cloninger  (Samsung Electronics)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA)

Speaker: Aurelio Reis  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session