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Art Direction Summit: From Platformer to Brawler: Lessons Learned From A Major Pivot

Eric Angelillo (Art Director, Double Stallion Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

This talk will cover the tumultuous production of Double Stallion's Speed Brawl; a PvE Fighting/brawler with racing mechanics that pivoted from a black & white puzzle-platformer based on George Melies' "A Trip to the Moon". This extreme creative shift pushed Double Stallion's team to the limits. While many experienced developers will tell you that this kind of pivot will most likely end up in failure, this talk is here to show that it is possible to make it out alive. Speed Brawl's art director Eric will showcase the evolution of the art throughout its 3 years of production along with valuable lessons that came from this extreme pivot!


Attendees will learn how to cope with an ever-changing game and adapt art accordingly. Takeaways include: the importance of key references, how to adapt when your 'great idea' is beaten to market, and how to deal with failure even when you do successfully pivot your game.

Intended Audience

Art directors, artists and developers in general. While the content of this talk will be from the perspective of an artist, the lessons learned and the viewing of Speed Brawl's dramatic artistic turn from platformer to fighter can be appreciated by many.