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Warren Davis (Software Consultant, Sony Interactive Entertainment)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Vault Recording: TBD
In this installment of the Classic Postmortem series, Warren Davis, the designer and programmer of the original 1982 arcade version, describes the history of the development of this classic game. Topics will include the backstory of Gottlieb's video department, a description of the available hardware and development tools, the evolution of the design, programming challenges, testing, focus groups, marketing, as well as the aftermath of the game's release.
Also covered will be the story of the unreleased (until 1997) follow-up, Faster Harder More Challenging Q*bert, and the legacy of the character and the game through the present day.
Attendees will get an understanding of what it was like to develop a video game at Gottlieb during that period in history (early 1980s), learn what the business model was for developing and manufacturing video arcade games, and hear some entertaining stories about the creation of Q*bert, a game which is still remembered and enjoyed by many.
Game developers who are interested in video game history, Q*bert fans who would like to hear about the game's creation and development, or any retro-gaming aficionados looking to be entertained for an hour or so with some fun stories.