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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Entertainment VR/AR: Risks and Opportunities Highlighted in Important Recent VR Cases

David Hoppe  (Managing Partner, Gamma Law)

Date: Monday, July 19

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

This presentation will go in-depth into three legal cases that have had or may exert a major impact in VR and AR applications. The presentation will show how these cases have paved the way for AR and VR applications to become a major part of our daily lives not only in a legal sense but also in a social and economic sense. The presentation will include information and advice on how AR/VR businesses, users, and innovators can navigate potential legal issues in XR. These include a breakdown of XR issues into several areas of concern: Criminal activity, Copyright and Trademark Infringement, and Intellectual Property Ownership. With over 25 years of legal practice experience, the presenter will also highlight personal lessons learned and how clients who have been impacted can benefit from experienced legal representation.

Takeaway

The audience will become familiar with these important AR/VR cases and come away from the presentation with an understanding of how these decisions will have an impact on their applications in the future. These cases and the precedents they set can teach XR stakeholders how to navigate potential legal blockers when trying to break into the world of this emerging technology. They will be able to identify what risks they may be exposed to and how to mitigate these risks by following industry regulations and taking necessary precautions.

Intended Audience

The intended audience is developers who are looking to either enter or expand their influence in the AR/VR world, as well as attorneys who have clients or potential clients who may need their legal advice in this area.