GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Evolving Emotional Storytelling in thatgamecompany's 'Sky'

Jennie Kong (Story Writer, thatgamecompany)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: TBD

Audience Level: All

As thatgamecompany began to build an ever-expanding online story world for their new game 'Sky', they had to evolve their story development process to create an emotionally-driven game anchored in "connection and altruism" for a multiplayer narrative setting. Story writer Jennie Kong will present the studio's unique re-iterative method to finding the emotional engine for their story and player narrative. This includes a look at the studio's approach on evolving the linear structure to create multiplayer emotion, creating a world with layered non-verbal story content, and crafting compassionate behavior within a community through beta testing narrative design.

Takeaway

Attendees will come away with new insights into thatgamecompany's story development approach to emotional storytelling. With a focus on building emotion within a multiplayer and non-linear setting, they will hear both high-level and specific examples from 'Sky' to learn from.

Intended Audience

Aimed at indie studios, story/game writers and narrative designers, the presentation covers story development and design techniques that impact player emotion and experience. Creators wanting to make artistic, enriching and non-traditional games will benefit from the talk, as well as students and developers experimenting with new genres.