Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Iain Dodgeon (Director, Wellcome Trust (OKRE))
Chella Ramanan (Co-founder, POC in Play)
Jacqueline Yee (Game Designer & 3D Animator, Ember Lab)
August Aiden Black (Voice Actor, Freelance)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Games have the power to shape how we see the world around us. As game developers, are we using that awesome power for good?
By working with diverse people and perspectives, designers can approach themes and topics in exciting new ways. We can create more compelling stories that expand our understanding of the world.
This panel will explore topics including migration, poverty, gender, ethnicity and sexuality. Case studies will show how breaking with cultural tropes can help your game stand out from the crowd.
There will be a candid look at the pitfalls and successes of trying to represent the world on screen. Attendees will gain practical understanding of how to bring diverse perspectives to game design. They will learn of the support and tools available whether you're a big studio or a small indie developer.
Attendees will gain an insight into redefining cultural tropes in a way that avoids stereotypes and enable the full benefits of applying fresher perspectives to game design. Furthermore, they will know how to take advantage of expertise available from outside the games industry, and how games can shape one's worldview.
Developers, designers, animators, audio engineers, writers, producers, biz dev, artists, and stakeholders interested in using commercial games for other purposes such as public engagement or culture change. No prior experience required.