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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Game Narrative Summit: Playing Is Perceiving: How Games Shape (and Reflect) Your Worldview

Iain Dodgeon  (Director, OKRE)

Tara Mustapha  (CEO and Founder, Code Coven)

Chella Ramanan  (Narrative Designer, Various Companies)

Elin Festoy  (CEO and Producer, Teknopilot)

Date: Monday, July 19

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

Games have the power to shape how we see the world around us. As game developers, are we using that awesome power for good?

By working with diverse people and perspectives, designers can approach themes and topics in exciting new ways. We can create more compelling stories that expand our understanding of the world.

This panel will explore topics including migration, poverty, gender, ethnicity and sexuality. Case studies will show how breaking with cultural tropes can help your game stand out from the crowd.

There will be a candid look at the pitfalls and successes of trying to represent the world on screen. Attendees will gain practical understanding of how to bring diverse perspectives to game design. They will learn of the support and tools available whether you're a big studio or a small indie developer.

Takeaway

Attendees will gain an insight into redefining cultural tropes in a way that avoids stereotypes and enable the full benefits of applying fresher perspectives to game design. Furthermore, they will know how to take advantage of expertise available from outside the games industry, and how games can shape one's worldview.

Intended Audience

Developers, designers, animators, audio engineers, writers, producers, biz dev, artists, and stakeholders interested in using commercial games for other purposes such as public engagement or culture change. No prior experience required.