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Integrating Shaders into the User Experience Pipeline

Adrienne Pugh  (Tech UI Design Director, Epic Games)

Sarah Robinson  (Lead UI Designer , Behaviour Interactive)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: No

As shaders and materials have become more accessible to game artists, this session will highlight where shaders and the User Experience pipeline can intersect to create UX/UI. Learn how Dead by Daylight used shaders to solve accessibility issues, create more modular artist driven pipelines, improve performance, and push the visuals of the game's menus and experiences.

Takeaway

Attendees will learn where to integrate shaders to enhance their visuals, add more modularity, increase performance, and other intersections into the User Experience pipeline.

Intended Audience

User Experience Artists, Designers, and Tech Artists who want to enhance their User Interface visuals, add artist driven tools for visual execution, and introduce shaders into the User Experience.