GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Integrating Shaders into the User Experience Pipeline

Adrienne Pugh  (Tech UI Design Director, Epic Games)

Sarah Robinson  (Lead UI Designer , Behaviour Interactive)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: No

As shaders and materials have become more accessible to game artists, this session will highlight where shaders and the User Experience pipeline can intersect to create UX/UI. Learn how Dead by Daylight used shaders to solve accessibility issues, create more modular artist driven pipelines, improve performance, and push the visuals of the game's menus and experiences.


Attendees will learn where to integrate shaders to enhance their visuals, add more modularity, increase performance, and other intersections into the User Experience pipeline.

Intended Audience

User Experience Artists, Designers, and Tech Artists who want to enhance their User Interface visuals, add artist driven tools for visual execution, and introduce shaders into the User Experience.