View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Antony Passemard (GM Amazon Nimble Studio, Amazon Web Services)
Location: Room 3009, West Hall
Date: Wednesday, March 23
Time: 4:00 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Prefer not to say
Technologies for game creation are converging and evolving faster than ever for game artists, designers, and developers. Game studios are under increasing pressure to keep the project moving while balancing remote work and overall job satisfaction for their teams. Where is it all leading us? Join Antony Passemard, GM Amazon Nimble Studio, to learn how AWS services and solutions are not only pulling core game development technologies together but are also enabling remote teams to maintain productivity with better work-life balance.
Attendees will learn how AWS technology can enable remote teams to create games from almost anywhere, and accelerate build pipelines, while using popular game development tools and software.
This session is for anyone working in game production that is interested in learning more about cloud technology to enable remote game production and accelerate build pipelines. No previous knowledge about cloud technology necessary.