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10 Lessons Learned About Establishing an Academic Group as Students

Daniel Oliveira (Executive Director, RPG - Rio PUC Games)

Location: Room 3016, West Hall

Date: Friday, March 22

Time: 3:30pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Game Career Seminar

Format: Session

Vault Recording: Video

Audience Level: All

What happens when students become the protagonists in a game development group? What can an educator expect from this process? This talk is about the lessons learned when establishing an academic group solely ran by students in a university that currently does not have any specific major for game development. This includes difficulties faced trying to create a network of students, to motivate and define a healthy production pipeline, to be recognized as a formal group in the university and most importantly to define what was wanted for each person to take from the group.


Attendees will gain some insight into the problems and solutions that may arise from students making an academic group managed by themselves and also what things motivate and are necessary for a healthy game development group.

Intended Audience

Educators and students interested in establishing a game development academic group in their universities and in mentoring or empathizing with those groups that may be rising.