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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

10 Live-Service Lessons: Launch Day Is Only the Beginning

Jordan Power  (Senior Product Manager, Phoenix Labs)

Location: Room 3014, West Hall

Date: Wednesday, March 22

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

Launch Day is only the beginning. In 2019, Dauntless launched on PC and consoles to massive player counts and positive critical reception—but with so many live service games competing for attention and time, players moved on to new adventures and the future of the game became uncertain. Four years later, Dauntless is a healthy and successful live-service game with an engaged community and a passionate development team.

In this talk, Jordan Power, Senior Product Manager at Phoenix Labs, breaks down 10 lessons from over 200 patches during Dauntless's lifetime. Each lesson comes with actionable insight and a real-world example to help attendees apply it to their own projects.


Attendees will get a deeper look at what it takes to run a successful live game—without unlimited funds. They'll get 10 clear, actionable lessons with real-world examples from a first-time product leads journey taking Dauntless from a game that struggled to find its place after launching to a healthy live service.

Intended Audience

This is for product leads, game directors, and anyone else working on live-service games. Previous experience working on live-service games is not required. It is intended to help developers of every level think more strategically about building and maintaining games that truly serve players.