GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presented by Tencent Games)

Yue Qi  (Mobile Programmer of Arena Breakout, Morefun Studios, Tencent Games)

Location: Room 3022, West Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:00 pm

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

With the advancement of hardware technology, an increasing number of mobile devices support high screen refresh rates such as 120Hz, 144Hz, and even higher. This creates the challenge of increasing frame rates without sacrificing image quality in mobile rendering.
This session introduces a frame-prediction-based rendering method (non-neural network) in Arena Breakout, specifically designed for achieving high frame rates, successfully implemented in the released game.. Frame prediction effectively reuses previously drawn pixels, significantly boosting the game's frame rate and reducing power consumption without adding latency to framebuffer presentation.
The presentation includes the implementation of frame prediction, the corresponding rendering pipelines, accuracy and performance analysis, and a comparison with other solutions.

Takeaway

Attendees will gain insight into high-performance, accurate rendering-based frame prediction implementation (non-neural network) and its corresponding render pipeline. The session will include real game demonstrations and performance data analysis.

Intended Audience

Game developers interested in computer graphics, rendering pipelines, and performance optimization. A basic knowledge of computer graphics and rendering pipelines will be helpful for a deeper comprehension.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon