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#1ReasonToBe

Laia Bee  (Co-founder, Pincer Games)

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Track: Advocacy

Format: Panel

Vault Recording: TBD

Audience Level: All

This celebrated panel carries forward the legacy of one of GDC's most impactful diversity panels, which was initially initiated by the legendary Brenda Romero and Leigh Alexander, and later carried on by Rami Ismail.

#1ReasonToBe showcases women from emerging territories across the globe, engaging in candid conversations about game development within their respective and unique point of views.

Through 8-minute presentations, each speaker will unveil their individual #1ReasonToBe in the game industry. These presentations will not only highlight personal motivations but also narrate their unique journeys in game development, touching on aspects of community, culture, and opportunities within their home nations.

Featuring speakers from diverse corners of the world, #1ReasonToBe offers a revealing glimpse into the industry's true global reach. This panel demonstrates that the industry's impact spans far beyond what may initially meet the eye.

Takeaway

#1ReasonToBe holds the power to broaden the horizons of our industry and the global challenges we confront. By providing insights into the often-overlooked realities and cultures, the panel sheds light on dimensions that are not conventionally visible to game developers.

Intended Audience

#1ReasonToBe resonates with the game developers' community hungry for inspiration. It's a symphony of diverse voices, particularly spotlighting women's experiences across cultures. For those eager to infuse their creativity with global insights, this panel offers a harmonious blend of perspectives that redefine game development possibilities.



Connecting the Global Game Development Community