GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse

Jason Rohrer (Game Designer, Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

The Indiepocalypse has happened. No one is making money on Steam anymore. No wait, there are more than 300 games with more than 1,000 concurrent players each. You haven't even heard of most of them. High profile flops have normalized failure. Meanwhile, everyone forgets that more games are making more money on Steam than ever before. This talk will dig into that data, and help you figure out how NOT to waste the next four years of your life on the next high profile flop.

Takeaway

Learn how making and selling games has changed over the past for years, and learn what kinds of games you can make to minimize your chances of failing.

Intended Audience

Anyone who is skeptical about the Indieapocalypse. Anyone who isn't ready to roll over and die just yet.