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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

2024 Gaming Trends: Studio Roundtable (Presented by Unity)

Anahit Fernandez  (Lead Producer, Navegante)

Alicia Berry  (Executive Producer, Niantic Labs, Inc)

Mathias Gredal Nørvig  (CEO, SYBO Games)

Tommy Palm  (CEO, Resolution Games)

Agatha Hood  (VP, Customer Success Everywhere, Create, Unity)

Location: Room 3020, West Hall

Date: Thursday, March 21

Time: 12:45 pm - 1:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Unity3D

Big changes are reshaping the gaming industry, and understanding the signs helps studios adapt and stay competitive. Thriving in the current market means getting ahead of trends to plan effectively, maximize resources, and play the long game. This roundtable session invites experts at four successful studios from across the industry – Navegante, Niantic, Resolution Games, and SYBO Games – to discuss this year's top five data-backed trends, where they see the industry going, and how these insights can help you and your game stay ahead of the curve.

Takeaway

In this roundtable and Q&A session, you will hear how experts from some of the industry's most exciting and successful studios understand recent changes and trends in gaming and how these insights can help you plan for success in the current environment.

Intended Audience

This session is for any developers or studios, at any phase of the game lifecycle, who want data-backed insights and the perspectives of experienced devs to interpret industry trends and changes so they can better plan their game development and business.



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