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The Winning Elements of an Idle Game: 3 Game Analyses (Presented by ironSource)

Nate Barker (Director of Business Development, Kolibri Games)

Gabriel Lefebvre (Senior Mobile Game Designer, Hyper Hippo)

Joshua Nilson (CEO, East Side Games)

Location: Room 3009, West Hall

Date: Monday, March 16

Time: 1:20pm - 2:20pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Design

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: All

In recent years, several hyper-casual and even RPG games have implemented idle mechanics, hoping to widen their appeal and boost monetization. Idle game, after all, are one of the few genres that attract both casual and hardcore gamers. Hear from Nate Barker of Kolibri Games (Idle Miner Tycoon), Gabriel Lefebvre of Hyper Hippo (AdVenture Capitalist), and Joshua Nilson from East Side Games (Trailer Park Boys: Greasy Money, Always Sunny: Gang Goes Mobile) on how their games reached the top of the charts and garnered mass appeal. They’ll break down top-performing idle mechanics and placements, and explain how other genres can adopt its winning elements.

Takeaway

Attendees will come away with best practices for building and monetizing idle games, and tips for implementing idle mechanics into other genres.

Intended Audience

Any idle game developer, or general game developer interested in learning how to implement and monetize idle mechanics in their game.