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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

3D Toon Rendering in 'Hi-Fi RUSH'

Kosuke Tanaka  (Lead Graphics Programmer, Tango Gameworks)

Takashi Komada  (Graphics/Physics Programmer, Tango Gameworks)

Location: Room 2016, West Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

'Hi-Fi RUSH' is a 60fps rhythm action game rendered in a stylish 3D toon art style using a customized Unreal Engine 4. In 'Hi-Fi RUSH', the developers at Tango Gameworks used toon shading for the entire world, both character and environment, while providing modern 3D graphics features, all at 60fps at native resolution.

Learn about the development of a deferred toon renderer developed for toon shading a 3D world in a 2D way. Various customized UE4 render passes along with added render passes of their own are stylized and combined inside deferred rendered post process volumes.

Comic shaders, toon lights, dynamic shadow map strategies, static shadow maps, light probe GI, and their face shadow implementation will be discussed.

Learn about the core tech behind the game as well as select graphics implementations.

Takeaway

The audience will learn about a UE4-based deferred toon rendering implementation, its various graphical technology as well as 2d stylization techniques, used successfully in the 60fps rhythm action game 'Hi-Fi RUSH'.

Intended Audience

The information in this lecture will benefit graphics programmers and artists interested in toon rendering. The talk will be technical, but the explanations will be done with a lot of screenshots.



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