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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'3DHaptics™' Practical Design Method: Insights from Sound and UX/UI Experts (Presented by Miraisens, Inc.)

Masatoshi Miyakawa  (Business Development Director, Miraisens, Inc.)

Takanori Kaneko  (Audio Director, Konami Digital Entertainment Co., Ltd.)

Nicole Lazzaro  (President and Founder, XEOPlay)

Location: Room 2011, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Audio

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Miraisens, Inc.

Miraisens invites all game developers an engaging session on haptic creation in game development, featuring a sound designer from a leading Japanese AAA studio and a player experience designer with over 20 years of industry experience (speakers to be revealed soon). They will share their insights on the current state and future trends of haptic design, and demonstrate how AMPTIX, a new haptic tool and middleware solution, can enhance your games with its unique features. Learn how to create immersive and realistic haptic feedback for your games.

Takeaway

In this session, attendees will gain a solid understanding of the fundamentals of haptic creation in game development, as well as the best practices to follow. They will also discover how to improve the haptic experience of their games by using realistic and immersive haptic feedback.

Intended Audience

Game developers who are interested in haptics and want to add more unique experience to their games can benefit from this session. They will learn from experts and see how haptics feedback can transform their games.



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