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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Barney Pratt (Senior Audio Director, Supermassive Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: TBD
Audience Level: All
Four games in four years—who even does that?
Annual releases of AAA content are rare in the industry, but that was Season One of the Dark Pictures Anthology. The studio has delivered hugely varied consistently high quality audio experiences with cutting edge audio tech, and even awards along the way.
It's only through carefully assigned pragmatism, look-aheads, assessments, team culture, planning, humor and incremental gains alongside the inevitable new features and wholesale change, that the team was able to achieve that level of fast-paced output. That said, condensed production shows the cracks quicker and demands solutions faster.
In this talk, Barney Pratt will share some of the real horror stories and their solutions, along with various strategies to avoid them in the future—so game devs can make their lives easier and have a little extra time for the more creative aspects of their projects.
Attendees will gain insight into the award-winning processes of Supermassive Games' audio team to achieve fast turnaround, unique, high-quality audio experiences—from planning, team culture, and finalizing.
This is for audio creatives and audio producers of all levels looking to improve their character sound, spatial audio, music direction, team culture or project planning, or anyone who wants to learn from Supermassive Games' mistakes.