Barney Pratt (Senior Audio Director, Supermassive Games)
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Four games in four years—who even does that?
Annual releases of AAA content are rare in the industry, but that was Season One of the Dark Pictures Anthology. The studio has delivered hugely varied consistently high quality audio experiences with cutting edge audio tech, and even awards along the way.
It's only through carefully assigned pragmatism, look-aheads, assessments, team culture, planning, humor and incremental gains alongside the inevitable new features and wholesale change, that the team was able to achieve that level of fast-paced output. That said, condensed production shows the cracks quicker and demands solutions faster.
In this talk, Barney Pratt will share some of the real horror stories and their solutions, along with various strategies to avoid them in the future—so game devs can make their lives easier and have a little extra time for the more creative aspects of their projects.
Takeaway
Attendees will gain insight into the award-winning processes of Supermassive Games' audio team to achieve fast turnaround, unique, high-quality audio experiences—from planning, team culture, and finalizing.
Intended Audience
This is for audio creatives and audio producers of all levels looking to improve their character sound, spatial audio, music direction, team culture or project planning, or anyone who wants to learn from Supermassive Games' mistakes.