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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

A Billion Players, Vectors + AI Without Melting the Database! (Presented by MongoDB)

Sig Narvaez  (Executive Solutions Architect, MongoDB)

Location: Room 3020, West Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

Games launch at the lowest cost, but need to be ready for that massive scale, or end up on the front page of reddit. And scale isn't your only worry, enriching your gaming data with AI and vector embeddings to improve outcomes such engagement and retention, shouldn't break the bank or create unnecessary complexity! This session will share some of the patterns and practices followed by some of the biggest online games, covering topics such as scaling from zero to a billion players and beyond, adding AI embeddings to your data, all while simplifying the live services backend stack. Learn how to make informed decisions during game development, and be ready to run hot without melting the database!

Takeaway

Learn practices followed by massive online games that allow always-on and cost-optimal game backends, to help you make informed decisions early on during game development.

Intended Audience

Platform architects and engineers, data scientists, full-stack developers, cloud solution architects, technical directors, site-reliability engineers, game producers, game designers.



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