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Unity Developer Summit: A Bloody Mess: The Implementation of Cleaning in The WereCleaner (Presented by Unity)

Levi Pinkert  (Lead Designer, The WereCleaner)

Cameron Gomez  (Lead Engineer, The WereCleaner)

Location: Room 2020, West Hall

Date: Monday, March 17

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Design, Independent Games

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity Technologies

From student project to indie success, The WereCleaner was brought to life in just one year. In this session, hear from the game's lead engineer and lead designer about using Unity to implement the game's distinctive core loop – a combination of violent stealth and laidback cleaning. They'll describe the system that generates messes by splattering the blood of innocent NPCs across the environment and the inner workings of the game's satisfying cleaning mechanics.

Takeaway

Attendees will see the creative and technical process behind creating polished and visually appealing game mechanics in Unity. This process is full of experimentation, trickery, and surprising results.

Intended Audience

Attendees will see the creative and technical process behind creating polished and visually appealing game mechanics in Unity. This process is full of experimentation, trickery, and surprising results.



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