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How to Represent Mental Illness in Games

Jennifer Hazel (Doctor, Executive Director, CheckPoint Organisation)

Location: Room 3016, West Hall

Date: Monday, March 18

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

With accurate and empathetic representation of mental illness, not only do characters become more relatable, but the game itself can be used as a tool to advocate for and protect the most vulnerable people in society. Join Dr. Jennifer Hazel, psychiatric doctor and founder of CheckPoint, for a detailed overview of why this topic is so important, and how to begin implementing realistic portrayals of mental illness in your game right now.

Takeaway

Attendees will learn how common mental illnesses present, and which harmful tropes to avoid. They'll gain a thorough understanding of why responsible portrayal of mental illness actually protects real human beings from discrimination and violence. Finally they'll leave with a simple process for implementing this advice immediately.

Intended Audience

The most powerful benefits will be gained from narrative designers and writers, whilst the general themes can be understood and immediately used by all levels of expertise.