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A Deep Look Inside Games : GPUWatch & Galaxy GameSDK (Presented by Samsung)

Munseong Kang (GameDev Engineer, Samsung Electronics)

Minkyoung Kim (Software Engineer, Samsung Electronics)

David Berger (Software Developer, Unity Technologies)

Location: Room 2000, West Hall

Date: Wednesday, March 18

Time: 3:30pm - 4:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

This session will provide many important updates about 2 major tools - GPUWatch and Galaxy GameSDK which Samsung GameDev program is delivering to the mobile game developers and invite Unity to talk about how Samsung and Unity work together to improve the performance of mobile games. Join Samsung for this deep-dive discussion featuring technical tips and information to help your games perform better than ever.


Attendees can catch up clearly what GPUWatch is and how they can use and also learn about how to interact with GameSDK. In the end of the session, they can finally come up with some ideas to get high-performance gaming experiences with Unity Adaptive Performance.

Intended Audience

Mobile game developers, especially for anyone who develops the game with Unity. interested in controlling the thermal/performance status of the mobile device