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GDC + VRDC 2019 Session Scheduler

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A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)

Alex Dunn (Principal Devtech Engineer, NVIDIA)

Pawel Kozlowski (Devtech Engineer, NVIDIA)

Location: Room 205, South Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

This session will have two parts; first the session will dive into what it takes to integrate ray tracing into an existing engine/pipeline from an engineering perspective, covering common pitfalls and not so obvious gotchas - an essential listen for anyone considering the addition of a ray tracing back-end. The second part of this session will cover a summary everything you ever wanted to know about ray tracing performance but were too afraid to ask - the culmination of the last 1+ years of working on ray tracing demos and games.

Takeaway

The audience will learn about the challenges of integrating ray tracing into an existing engine and how to maximize performance in key areas of the ray tracing pipeline.

Intended Audience

Engine/Graphics Programmers