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'Farming Simulator' Postmortem

Christian Ammann  (CEO, GIANTS Software)

Stefan Geiger  (CTO, GIANTS Software)

Location: Room 2001, West Hall

Date: Thursday, March 23

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Farming Simulator is one of the most-played simulation titles today. In this postmortem, see how the initial idea of two students wanting to develop their own game engine resulted in the creation of an open-world 3D simulation game about the real world of farming and its influences—all the way through the introduction of a career mode in the game.

GIANTS Software's Christian Ammann and Stefan Geiger will outline why this was an important step for the time, and they will cover the technological challenges of cross-platform and multiplayer development, and explain why they believe user-generated content is an important factor in the game's success.


Attendees will be encouraged to be bold and have the courage to stay away from the latest game design trends, to explore niche-topics and try new and wild ideas, while remaining sensible enough to appeal to the widest possible audience.

Intended Audience

This is for programmers, artists, producers, game designers, and business leaders. No prerequisite knowledge is necessary to follow this talk.