GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

A Fast Forward through _Ray Tracing Gems_(Presented by NVIDIA)

Eric Haines (Distinguished Engineer, NVIDIA Corporation)

Location: Room 153, South Hall

Date: Wednesday, March 20

Time: 5:00pm - 6:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

The new book "Ray Tracing Gems" (http://raytracinggems.com, free electronically) is a collection of 32 articles by experts in the field. Chapters range from covering basic algorithms and techniques to descriptions of full-blown commercial global illumination systems. To give you a preview and let you decide what you want to read, the editors briefly describe each and what it offers, at an average of 90 seconds per chapter.

Takeaway

The audience should have a sense of what articles in "Ray Tracing Gems" may interest them. Attendees will also learn a bit about the current challenges and uses of ray tracing.

Intended Audience

Primarily programmers, though given the broad coverage, this presentation should be accessible by most attendees