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Rich Welsh (Lead Programmer, Ubisoft Toronto)
Location: Room 2001, West Hall
Date: Thursday, March 24
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design, Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
In Far Cry 6 the player takes on the role of a guerilla, fighting as part of an underground resistance group trying to overthrown a corrupt government. This talk presents the investigation of existing Far Cry combat systems and stealth mechanics, and the work done to transform stealth gameplay to fulfil that guerilla fantasy. It covers the changes made and new technologies developed for the series, such as the World Aggression system, allowing the player to control the flow of combat by holstering their weapon and hiding in plain sight. Also covered is the various gameplay mechanics, NPC perception and detection systems that exist in Far Cry, and the research that was done to improve those systems. Finally, the various weapons, gadgets and setups that make up Far Cry 6 that empower the player and take stealth from being an underutilized option to a fun and engaging experience.
The audience will leave with an understanding of how the Far Cry 6 development team approached the design and implementation of stealth mechanics for the game, how existing systems were improved, and insights into how to create a fun and engaging stealth experience for their own projects.
Anyone with an interest in developing stealth gameplay as part of their game can benefit from this presentation, it does not require any prerequisite knowledge.