GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'

Rich Welsh  (Lead Programmer, Ubisoft Toronto)

Location: Room 2001, West Hall

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

In Far Cry 6 the player takes on the role of a guerilla, fighting as part of an underground resistance group trying to overthrown a corrupt government. This talk presents the investigation of existing Far Cry combat systems and stealth mechanics, and the work done to transform stealth gameplay to fulfil that guerilla fantasy. It covers the changes made and new technologies developed for the series, such as the World Aggression system, allowing the player to control the flow of combat by holstering their weapon and hiding in plain sight. Also covered is the various gameplay mechanics, NPC perception and detection systems that exist in Far Cry, and the research that was done to improve those systems. Finally, the various weapons, gadgets and setups that make up Far Cry 6 that empower the player and take stealth from being an underutilized option to a fun and engaging experience.

Takeaway

The audience will leave with an understanding of how the Far Cry 6 development team approached the design and implementation of stealth mechanics for the game, how existing systems were improved, and insights into how to create a fun and engaging stealth experience for their own projects.

Intended Audience

Anyone with an interest in developing stealth gameplay as part of their game can benefit from this presentation, it does not require any prerequisite knowledge.