Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Bruce Brown (Senior Software Development Manager, AWS Game Tech)
Date: Wednesday, July 21
Time: 3:40pm - 4:10pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Players expect great in-game experiences with low latency and uninterrupted play wherever they are. As player numbers grow, though, so too does the network weight needed to support them. Learn how you can provide a seamless multiplayer experience to players across the globe by moving your game server infrastructure to the cloud. In this session, discover how you can use Amazon GameLift to deliver low latency at low cost and scale high-performance game servers to meet any player demand.
Attendees will take away an understanding of what goes into building infrastructure for multiplayer games on dedicated servers. You will learn how to build a low-latency, highly flexible, and low-cost game infrastructure on AWS, using services including Amazon GameLift and Amazon EC2 Spot instances via technical deep dives and customer stories.
This talk will appeal to technical decision-makers, programmers, backend and game engineers, as well as game studios who are looking to break free from the challenges associated with on-premises networking. A prior understanding of cloud computing is recommended but not required.