View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Gilles Marion (Lead Graphics Programmer, Arkane Lyon)
Lou Kramer (Developer Technology Engineer, AMD)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Not Recorded
Audience Level: No
In this talk you will learn how Arkane Lyon was able to depict the deadly beauty of Blackreef thanks to their proprietary Void engine, freshly ported to DirectX 12 and full of amazing features. Particular attention will be paid to the challenges of adding ray-tracing to the engine in an efficient manner, and how Deathloop's multiple technology advancements compare to their previous title. Details will be provided on how Arkane and AMD worked closely together to integrate technologies and optimizations to make the game run smoothly on all platforms.