GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

A Living Painting: The Rendering and Art of '11-11 Memories Retold'

Alexander Birke (Graphics Programmer, Aardman Animations)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Rooted in Aardman Animations' tradition for analogue animation techniques, the art team for '11-11 Memories Retold', created a novel rendering pipeline to imitate the look of oil painted animation to a degree not seen in games before. Graphics programmer Alexander Birke will take you through the development of the effect and show how the approach of simulating brush strokes with a full screen particle system allows for features such as broken up edges, boiling surfaces, different brush types, and painterly transitions. They will cover the challenges caused by this new approach and the workflows used to create assets for it, along with how it was optimized on both the technical and artistic side.

Takeaway

Attendees will get insight into how to create non photorealistic rendering pipelines and the interplay they have with asset creation, art direction, and game design. They will see the power and flexibility of compute shaders and how to optimize them.

Intended Audience

Graphics programmers, tech artists and art leads interested in non photorealistic rendering techniques.