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A Matter of Perspective: Mixing Sound in 'Split Fiction'

Joakim Enigk Sjoberg  (Senior Technical Sound Designer, Hazelight Studios)

Philip Eriksson  (Audio Director, Hazelight)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: TBD

Audience Level: All

How do you use audio to make sense of two stories unfolding simultaneously? Join in on an intimate lecture where Philip Eriksson and Joakim Enigk Sjöberg outlines how the Hazelight audio team worked their way towards their answer to this very question as they went on the creative journey to build their new coop adventure in Split Fiction. In true Hazelight split screen fashion, this title pushed the team in new directions to mixing sound, which forced changes to technical processes as well as challenging old philosophies in design. Throughout this presentation we'll learn about the individual parts that make up the unique mix of Split Fiction, how the team worked to sustain player connection to ever-changing gameplay and how tech and creative choices came together in an experience that both hits hard and leaves an impression.

Takeaway

Using the unique process of mixing sound for a split screen game, the true goal of this talk is to inspire the audience to challenge themselves to think about their own work and how its limitations might be made to be a unique strength.

Intended Audience

Any creative or technical individual working within game audio, but also anyone interested in gaining new insights in creative philosophy and the process of finding technical solutions made to support in a team in softer values.



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