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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

A Practical Design Playbook for Digital Thriving in Games

Kimberly Voll  (Studio Head, Brace Yourself Games)

Natasha Miller  (Senior Research Scientist II, Blizzard Entertainment)

Weszt Hart  (Head of Player Dynamics, Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

The Fair Play Alliance and Joan Ganz Cooney Center recently published the Design Playbook for Digital Thriving. In this talk,
Kimberly Voll, Natasha Miller, and Weszt Hart cover a new, shared language for digital thriving in games, concrete approaches to game design, and innovative ways to measure digital thriving and the impact of work, including how this work fits into the broader game industry.

They will share their experiences as designers working with this playbook and helping companies prioritize digital thriving, as well as demonstrate why this work is important to game design more generally. The focus will be on practical design learnings and takeaways for designers.


Attendees will leave with a better understanding of how to talk about digital thriving within our companies, how to practically design for digital thriving (and why we should), and how to measure the social health and impact of one's work. Attendees will also leave with a set of practical tools for the design and measurement of thriving that can help us all design for healthier, more successful game experiences for players.

Intended Audience

This is for game designers who work on online multiplayer games—or who would like to better understand how to not just reduce hate and harassment in games, but to help their players and gaming communities thrive. Developers, designers, community managers, researchers, and more who are interested in player dynamics and designing for healthy, thriving communities may find this session valuable.