Kimberly Voll (Studio Head, Brace Yourself Games)
Natasha Miller (Senior Research Scientist II, Blizzard Entertainment)
Weszt Hart (Head of Player Dynamics, Riot Games)
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: TBD
Audience Level: All
The Fair Play Alliance and Joan Ganz Cooney Center recently published the Design Playbook for Digital Thriving. In this talk,
Kimberly Voll, Natasha Miller, and Weszt Hart cover a new, shared language for digital thriving in games, concrete approaches to game design, and innovative ways to measure digital thriving and the impact of work, including how this work fits into the broader game industry.
They will share their experiences as designers working with this playbook and helping companies prioritize digital thriving, as well as demonstrate why this work is important to game design more generally. The focus will be on practical design learnings and takeaways for designers.
Takeaway
Attendees will leave with a better understanding of how to talk about digital thriving within our companies, how to practically design for digital thriving (and why we should), and how to measure the social health and impact of one's work. Attendees will also leave with a set of practical tools for the design and measurement of thriving that can help us all design for healthier, more successful game experiences for players.
Intended Audience
This is for game designers who work on online multiplayer games—or who would like to better understand how to not just reduce hate and harassment in games, but to help their players and gaming communities thrive. Developers, designers, community managers, researchers, and more who are interested in player dynamics and designing for healthy, thriving communities may find this session valuable.