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A Primer on Intel® Graphics Xe Architecture (Presented by Intel Corporation)

Antoine Cohade (Sr. Developer Relations Engineer, Intel)

Location: Room 2011, West Hall

Date: Thursday, March 19

Time: 4:00pm - 5:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

Intel's brand new Xe Architecture, has been teased for a while, and is scheduled for release later this year! This update brings a significant compute, geometry and throughput improvements over todays widely used Gen9 and Gen11 graphics.
This talk will provide a detailed tour of the hardware architecture behind Intel's upcoming GPUs - unveiling the structure behind its building blocks and their performance implications. Special consideration will be taken to explain how graphics engineers can best exploit the new Xe Architecture. We will then take an in-depth look at the powerful new features being introduced with this new architecture.

Takeaway

Introduction to Xe Architecture including: new and innovative features, unique insight on 3D and compute, and clear guidance on Xe Architecture optimizations.

Intended Audience

This technical talk addresses game and engine developers with an interest in graphics architecture and performance, as well as future looking graphics algorithms.