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A QA Perspective on Live Game Production

Michael Vork Larsen (Lead Tester, RETO MOTO)

Location: Room 2006, West Hall

Date: Friday, March 22

Time: 3:00pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: Video

Audience Level: All

In a live game with millions of players across the globe and frequent releases, how can you maintain stability and keep it from deteriorating into a bug-filled pile of mess?

This presentation offers a unique QA perspective on the pitfalls and lessons learned from a growing and evolving production on a game as a service. Working on 'Heroes & Generals', a game that merges first-person shooter action with a strategic layer where player decisions can turn the tide in an ongoing war, the RETO MOTO team has evolved their development and test processes over the years into an effective agile model.

Learn how RETO MOTO organizes production into four phases (design, feature, release, hotfix), involve the QA team early on and apply strict multiple test pass procedures on dedicated feature streams to improve quality and lower the risk of failure.

Takeaway

Attendees will learn how a proven agile test flow for a large production on a live game can improve the quality of the product, lower the risk of failure and make for a happier workplace.

Intended Audience

Anyone involved in game development who works with tight deadlines. Knowledge of revision control and continuous integration systems is helpful, but not required.