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Michael Vork Larsen (Lead Tester, RETO MOTO)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: TBD
Audience Level: All
In a live game with millions of players across the globe and frequent releases, how can you maintain stability and keep it from deteriorating into a bug-filled pile of mess?
This presentation offers a unique QA perspective on the pitfalls and lessons learned from a growing and evolving production on a game as a service. Working on 'Heroes & Generals', a game that merges first-person shooter action with a strategic layer where player decisions can turn the tide in an ongoing war, the RETO MOTO team has evolved their development and test processes over the years into an effective agile model.
Learn how RETO MOTO organizes production into four phases (design, feature, release, hotfix), involve the QA team early on and apply strict multiple test pass procedures on dedicated feature streams to improve quality and lower the risk of failure.
Attendees will learn how a proven agile test flow for a large production on a live game can improve the quality of the product, lower the risk of failure and make for a happier workplace.
Anyone involved in game development who works with tight deadlines. Knowledge of revision control and continuous integration systems is helpful, but not required.